This a fun (note I didn't say competitive) deck if you want to play Eladwen versus a friend. It doesn't fare well against completely solo-hero builds but it does well versus any deck relying at least somewhat on Allies. You should also play with a 40 card minimum as this deck was designed with that size in mind.
Core:
1x Eladwen Frostmire
4x Freeze
2x Supernova
3x Clinging Webs
2x Violet Thunderstorm
3x Wrath of Summer
4x Jasmine Rosecult
3x Raven Wildheart
Chose which cards you want from the following, the recommended total amount is listed after the category:
Burn/Bounce - 9
Fireball
Thunderstrike
Arcane Burst
Retreat! (no more than 3)
Draw - 4
Research
Bazaar
Bad Santa
Allies - 5
Puwen Bloodhelm
Aldon the Brave
Aeon Stormcaller
Total: 40 cards
Sample Deck:
1x Eladwen Frostmire
4x Freeze
2x Supernova
3x Clinging Webs
3x Retreat
2x Fireball
2x Lightning Strike
2x Arcane Burst
2x Research
2x Bad Santa
2x Violet Thunderstorm
3x Wrath of Summer
4x Jasmine Rosecult
3x Raven Wildheart
3x Aldon the Brave
2x Aeon Stormcaller
Strategy:
The basic idea behind this deck is to be able to handle lots of enemy allies without relying as heavily on Supernova for defense. It works in three parts:
Lockdown - Freeze and Clinging Webs are superior cards for rendering your opponent's allies useless. You get 2-3 turns where the target ally of these effects cannot attack or defend. The inability for allies to defend while under the effect of these abilities is probably the most crucial aspect - but I'll explain that later.
Control - Jasmine Rosecult and Raven Wildheart. These are your main allies. They serve the same purpose as the Lockdown cards in that they render your opponent's allies near useless. One interesting thing about this deck is that your allies' abilities are more important than their damage - keeping your opponent from being able to attack is what this deck does best.
Destroy - This is where your burn spells, weapons & armor, and Eladwen's ability come into play. One cool combo I've learned is Freeze/Webs & Wrath of Summer. Lighting your opponent on fire and smacking them with the Wrath does wonders to cut down on your need for damage abilities. It's even better when they can't attack back. Freeze and Webs also give the Wrath some time to work it's damage-over-time magic. You can kill a 4 health ally easily with either of the two. When you can get Violet Thunderstorm in play, you'll kill your enemies even faster because they'll take 2 damage when they attack you (1 from Violet and 1 from counterattacking) while you take next to nothing.
One important thing to note, however, is that you want to save Eladwen's ability for as long as possible. You need that burst of 4 damage handy when your opponent drops a big ally like Gargoyle, Aeon, or anything with Reinforced Armor. Your dinky 1 damage drop to 0 fairly easily. Fortunately, if you've been forced to use Ice Shard you can keep doing Damage with Wrath of Summer as it only costs 1 shadow energy per turn to keeping lighting things up!
P.S. I hope you recognize this deck, Stunnah :3
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