Poison or Flaming Arrow. Either one
Guild Member: Enlisted to Endure <E2E>For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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Same choice for me 4 BDB and only 3 SS if you want to play with only 7 bows.
Hello kai apo mena paides! Den iksera oti paizoun ellines :P
"When I get sad I stop being sad and be AWESOME instead. True story!"
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A1: Evolution in Theory
mou kanete plaka etsi!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! opoios thelei as kanei add sto othwn manwlakos sto fb me ellhnikous xarakthres!! aaa k na pei apo SE gia na kserw!!! yg:re HP pws me katalabes re file??
sorry everybody for the non-english stuff but some greeks found themselves reading each others quotes!!!
Hi I'm pretty new to the game, dunno if ok posting here below. Anyway, I'm running Gwen deck but cause I'm more or less stuck around 220 begun to look for advices. My deck seems similar to many, having 5x2cc, 6x3cc, 2x5cc, 2x6cc, 3xarrows, 1xretreat, 2NP, 2RF, 6xbows.
I tried to include arrows after reading this post but I found myself sacrificing them most of the time. How does arrows work in your strategy? It seems to me only useful if you go second, so sacrificing low cc creature and using it on enemy 2 or 3cc could be interesting. Dos not work much on gargoyles and wolfs neither! So what's their best use?
Going first I sacrifice arrows /retreats to put low cc down instead trying to maximize damage. Also in my opinion should work better ATB than jasmine going first, vice versa going second. Matches against majiya are tough though, usually she gained board ctrl back on 4.
Which is your play against majiya? Does a bow heavy deck works better than mine against her?
What would be better with my deck to win the board back going second?
thx
I lost 6 matches in a row with Gwen, and was ready to give up, but then I pulled ALL arrows, and haven't lost since.
I also like having 4 BDBs so that I still have a weapon if I don't pull a SS, or so I can drop it, use it, then turn it into an ally if my opponent can readily destroy weapons, and has enough SE to kill it on his/her next turn.
It's never a bad draw, as it's either immediately useful or immediately sacrificed.
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