Maybe fairly well was an overstatement. So far I've beaten about 5-6 Majiyas and lost to 2.
Here's how it usually goes down:
Turn 5: I play Raven.
She can only kill Raven with 2 fireballs if she went first, but odds are she won't so Raven probably survives (possibly damaged by Lightning Strike).
Turn 6: I play Aeon.
Raven is protected from everything except for Supernova. If Majiya decides to play Supernova Aeon survives and she takes 3 or 4 damage next time depending on what I draw. If Raven was at full health then Majiya probably won't play Supernova and I'm one step closer to victory.
For the remaining turns I just play what comes up and she will try to take down my allies and/or damage Lance. In a way, it's a very dull and unstable deck to play because you basically play 2 cc ally, 3 cc ally, 3 cc ally, Raven, Aeon and then whatever you draw next.
I can see how it may look bad being left with a 0 hand and playing whatever comes up but for some reason it has worked well against many decks. It's probably because you have an easier time maintaining board control thanks to Lance's ability and thus you won't need to draw as many cards as a conventional deck would. And for support you have Jasmine's ability which is spammable late game when you only play 1 card each turn.
In addition to the 2 Majiyas I've also lost to 1 Nishaven, 2 Ambers and 1 Gwen.
If I had to estimate I'd say Lance is at an 75 % win so far.
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