1
Lance
4
Blake
4
Jasmine
4
Aldon
4
Nightshade
3
Aeon
2 Stop, thief!
2
Assassination
2
Reconnaissance
4
Bad Santa
I've had much success with this deck lately.
The strategy is to obtain early board control using a combo of
Blake/Nightshade + Aldon.
Blake can be kept alive during the early turns using
Lance's ability.
If no
Aldon turns up by turn 3 then
Jasmine can be played and keep foes at bay using her ability on turn 4, the remaining 2 resources can be spent on another ally or
Bad Santa. Hopefully
Aldon turns up soon and the party can begin.
By turn 6 you should play
Aeon and
Lance's ability can be directed towards him. Even if the combo is less useful after the change it's still a great way to keep
Aeon alive so he can do the same for your weaker allies.
I've lost once to a
Majiya player who wiped out my early army with spells and then cast Behemoth on turn 5 and 6. After that it was downhill since not even
Aeon can withstand two plasma bolts. I'm still trying to figure out which cards would've helped me at that point. I'm thinking if I had
Lay Low and an ally I could have stalled and then assassinate on the next turn.
But maybe two Behemoths is too much for a hero without a board wiping card...?
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