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  1. #11
    Senior Member revZloco's Avatar
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    Name: Blood Leather
    Cost: 5
    Effect: Half (rounded down) of all physical damage heals Blood Leather's wearer.
    Defense: 2
    Flavor: "Drink deeply from your enemies"

    -or-

    Effect: Physical attack damage is divided in half, Hero sustain half (rounded up) and attacker sustains half (rounded down).
    Last edited by revZloco; 02-11-2011 at 03:45 PM.

  2. #12
    Senior Member AnAdolt's Avatar
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    Hmm, somewhat of a weird effect. Basically, 3 damage is nullified, anything above it will go through, anything below it will heal you 1. That's considering the effect and defense resolve at the same time; otherwise, it's just a 3 defense armour.

  3. #13
    Senior Member revZloco's Avatar
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    Quote Originally Posted by AnAdolt View Post
    Hmm, somewhat of a weird effect. Basically, 3 damage is nullified, anything above it will go through, anything below it will heal you 1. That's considering the effect and defense resolve at the same time; otherwise, it's just a 3 defense armour.
    Excellent point. I meant for this to function as a life drain of sorts. I just edited it — any better?

  4. #14
    Senior Member AnAdolt's Avatar
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    Lol. I WANT that armour! But probably not in the way you'd want. Any damage below 2 is nullified will damages over 2 will do 1 damage.

    EDIT: Oh wait, didn't notice the "physical" part. Still an awsome armour since most of the damage right now is derived from allies.
    Last edited by AnAdolt; 02-11-2011 at 06:35 PM. Reason: add edit comment

  5. #15
    Senior Member Anurak's Avatar
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    Name: Bloodforged Armor
    Cost: 4
    Defense: 1
    Durability: 4
    Effect: For every ally killed, hero heals two damage.
    Flavor: "You smell delicious. Are you A+?"
    Last edited by Anurak; 02-21-2011 at 09:16 PM.
    "In order to survive, we cling to all we know and understand. And we label it reality."

  6. #16
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    name: Blizzard garment
    effect: (2 resources) Target ally is distracted and can't attack or defend until the start of your next turn
    flavour text: I will dazzle you with my sparkling clothing

  7. #17
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    Name: Hinter's Woven Tunic
    Cost: 3
    Effect: 3 resource: Defense increase by 1 during opponent's next turn
    Defense: 1
    Flavor Text: There's no time to stick around.

  8. #18
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    Name: Embrace of the Mountain Soldier
    Casting Cost: 4
    Armor: 2
    Durability: 2
    Effect: Hero does +1 damage when attacking. Counterattacks do not effect durability.
    Flavor Text: "Battle is no stranger."

  9. #19
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    Name: Gunner Suit
    Cost: 4
    Effect: (2) Draw a card
    Defense: 3
    Flavor: The quick and the dead

  10. #20
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    Name: All Purpose Suit
    Cost: 4
    Effect: (x) Heal x points of damage. (x is the amount of resource you are willing to spent up to a maximum of 4 each turn)

    Flavor text: "Ration and allocation, both are important parts of strategy."

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