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  1. #11
    Senior Member AnAdolt's Avatar
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    Name: Foliage Membrane
    Cost: 4
    Effect: You take no damage from the first 3 attacks. (armour is discarded after the 3rd attack)
    Defense: 0
    Durability: Special (card effect overrides defense and durability)
    Flavour Text: "Useful when you're out of rations too!"

    Like the effect, NPD. If we were voting, my vote goes for NPD's. Note, words in brackets are for clarification and aren't shown on the card.
    Last edited by AnAdolt; 02-21-2011 at 08:11 PM. Reason: added durability and readjusted

  2. #12
    Senior Member Ice's Avatar
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    Truth be told, NPD's is pretty much the only one I'd voice against (No offense NPD). It grants a weird card advantage, not only in that it accelerates your resources, but where do the resources come from? All other resources are sacrificed cards, but this generates resources out of thin air? No sir, I do not approve.

  3. #13
    Senior Member AnAdolt's Avatar
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    He mentioned 1 exhausted resource, so the ability doesn't add to your resource limit. That's better right. Sorta like what Feedback does and replenishes some resources.

  4. #14
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    Name: The Guardians shelter

    Effect: each time a ally died put a counter on the armor.
    Remove 2 counter to draw a card. (Remove x counter to heal x life)

    Flavor Text: From the Earth we come, to the Earth we go.

    You could make it weaker by saying ".... one of your ally ..." and in the brackets there is an alternative effect.

  5. #15
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    as i am not sure that token can allready been implemented the following alternativ.

    Name: The Guardians shelter

    Effect: each time a ally died you may pay 1 to draw a card (or heal 2)

    Flavor Text: From the Earth we come, to the Earth we go.

    You could make it weaker by saying ".... one of your ally ..." and in the brackets there is an alternative effect.

  6. #16
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    Quote Originally Posted by Ice View Post
    Truth be told, NPD's is pretty much the only one I'd voice against (No offense NPD). It grants a weird card advantage, not only in that it accelerates your resources, but where do the resources come from? All other resources are sacrificed cards, but this generates resources out of thin air? No sir, I do not approve.
    I just though it be interesting to have a card that makes resources without having to sacrifice any cards. And yes its supposed to accelerate resources.

  7. #17
    Senior Member Benjee007's Avatar
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    It sounds good but think of game balance here for a bit and also consider how the other armors would be way behind.
    I can resist everything except temptation.

  8. #18
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    Quote Originally Posted by Benjee007 View Post
    It sounds good but think of game balance here for a bit and also consider how the other armors would be way behind.
    If your referring to my card I don't think that starting to accelerate resources at turn 4 would be that unfair. Right now there's not even any cards higher than 6 and even when there are, It would be nice to have a card to help get you there.

  9. #19
    Senior Member Fry's Avatar
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    I was actually thinking something similar, yet very different, on the resource front.

    Druid's Vestment
    Cost 4
    Medium Armor
    Def 1
    At the end of any turn in which your hero took 5 or more damage, gain 1 resource.
    Ashes to aspens, blood to blooms.
    Constructed deck power level should not be a consideration when setting the rarity of a card.
    Frustrated by the lack of in-game chat? Talkinate! http://talkinator.com/t8r.jsp?b=ShadowEra

  10. #20
    Senior Member Anurak's Avatar
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    Name: Brasswood Armor
    Cost: 4
    Defense: x
    Durability: 4
    Effect: x is equal to the number of your alies.
    Flavor: "All is one."
    Last edited by Anurak; 02-21-2011 at 09:18 PM.

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