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  1. #1
    Senior Member Plague's Avatar
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    1.26-7 is out!!!

    Either I'm seeing things or the test server says 1.26-7? First thing that I noticed is that Moonstalker and Darkclaw are back to old abilities, probably Logan and Baduruu as well. Let's see what other changes they've made...
    EDIT: Mind Control change is in as well as Wrath of the Forest change.
    Last edited by Plague; 06-15-2011 at 01:31 PM.
    In game name: Plague12
    "...I don't lecture, I don't rap, I'm no bureaucrat; I'm just a guy out of nowhere came to be involved in something five-hundreds times bigger than you and me." - Nines Rodriguez, Anarch

  2. #2
    Senior Member N3rd4Christ's Avatar
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    Please post all finds. Looking forward to what has changed
    For I am not ashamed of the gospel of Christ, for it is the power of God to salvation for everyone who believes, for the Jew first and also for the Greek.
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  3. #3
    Senior Member tk5's Avatar
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    The Aeon change is there... Poor Aeon
    Must insert something witty here

  4. #4
    Senior Member tk5's Avatar
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    Oo the red glow in Sacrifice stage is there

    Edit: and the countdown timer is now smaller at the bottom of the screen.
    Last edited by tk5; 06-15-2011 at 02:15 PM.
    Must insert something witty here

  5. #5
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    Mind control change is there....

    and it still doesn't remember that I've played here before... stupid text hints.

    "This is the sacrifice stage"

    really?? REALLY??????

    Viewable graveyard is started, looks interesting.
    Last edited by MattOG; 06-15-2011 at 02:17 PM.

  6. #6
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    I just played some games, and the new Aeon feels dreadful. I'll give it a few more games, but I think I might be pulling him out.

    I really need an answer to Soul Seeker + Rapid Fire. Aeon still protects my dudes, but taking eight to the dome before I can destroy it is pretty damned gross.

  7. #7
    Senior Member ThEReApR's Avatar
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    Quote Originally Posted by Chounard View Post
    I just played some games, and the new Aeon feels dreadful. I'll give it a few more games, but I think I might be pulling him out.

    I really need an answer to Soul Seeker + Rapid Fire. Aeon still protects my dudes, but taking eight to the dome before I can destroy it is pretty damned gross.
    Yes... yes it is. I'm disappointed with the turn countdown timer too. I ran out of time trying to attack with 4 allies. What the hell is a sweeping timer about? It should reset with a gaming move.
    Test Server ID: ThEReApR
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  8. #8
    Senior Member AnAdolt's Avatar
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    I don't know but I guess updating the live server is held off for now. It's still likely that v1.26 will be out this week but I've been 0-2 now so yeah.

    Regarding the turn timer on v1.26-7, it's a little bit different from v1.25's and I've already mentioned it to Kyle so it should be adjusted back to the ~2 minute we had before. This is just a change on how timing is calculated.

  9. #9
    Senior Member rumsey's Avatar
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    Quote Originally Posted by Stunnah View Post
    Yes... yes it is. I'm disappointed with the turn countdown timer too. I ran out of time trying to attack with 4 allies. What the hell is a sweeping timer about? It should reset with a gaming move.
    So in your turns example you'd be able to wait 2 minutes, sac, w2m, play a card, w2m, attack 1, w2m, attack 2, w2m, attack 3, w2m, attack 4.
    So a 12 minute time allotment for a turn, assuming you use no card abilities at all and only play ONE card on your turn. I think you can see the potential for abuse in your suggested system.

    Quote Originally Posted by AnAdolt View Post
    I don't know but I guess updating the live server is held off for now. It's still likely that v1.26 will be out this week but I've been 0-2 now so yeah.
    Maybe you should stop making release date promises :-p

  10. #10
    Senior Member ThEReApR's Avatar
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    I see what you're saying Rums, but we are on a 1 minute timer right? So it isn't quite as bad as 12 minutes. But in a rush it was all that I could come up with. I think the timer was fine the way it was. It could be 45 sec for Sac phase, 2 minutes to play allies and attack/use abilities etc. That's 2 minutes and 45 second turns. Most don't last that long anyway, but that seems more feasible than a sweeping timer.
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