A deck designed to win through board control mainly. Taking out opponent allies quickly and cleanly and soaking up damage if playing against a mage who loves those spells! I will update this thread as and when I update the deck, if it generates some interest.
It does NOT depend on super early draws. It does NOT depend on mind control for the win. It just ensures creatures you summon stay in play and keep the enemy hurting.
*Deck has now been edited since first published*
1x Zalador
4x Spark
4x Infernal Gargoyle
4x Medusil
2x Plasma Behemoth
4x Life Infusion
4x Bloodlust
4x Extra Sharp
2x Shriek Of Vengeance
4x Mind Control
3x Conversion
4x Bad Santa
40 Cards
As you can see this is a very aggressive deck. You want to try and take out enemy allies straight away, in one hit so try and play a card first. If not try and get a Gargoyle in with Life Infusion. Put a world of hurt on their allies and start to dominate slowly but surely with damage buffs if needed.
General Tactics
Ideally it should be played (perfect game):
T1 - Spark
T2 - Spark / Buff
T3 - Gargoyle
T4 - Medusil / Buff (Defensive or offensive; either make that gargoyle last or use it to instantly take out an enemy ally).
T5 - Plasma Behemoth / Any cost 3 Ally + Buff.
T6 - Second Plasma Behemoth
You don't need to draw a PB or two but if you do you can definitely dominate because these guys can effectively attack twice. However with a Medusil and a Gargoyle you can take down much harder enemies by first stopping them from defending then attacking. So a turn three lead is possible here. With a good hand you can start dishing out from turn one even!
I would much rather use a buff to make sure an ally survives than play another. Play Life Infusion on those Gargoyles! These guys will just live and live and live. If you can get LF on a PB then again, you should dominate.
Against enemies that like to equip weapons on heros, use Shriek or soak up the uses of the weapon with a Gargoyle. Stop them attacking as quickly as possible. Force them to waste their time by attacking your allies, not Zaladar. Keep them behind.
Use Zaladar's ability only to kill enemy allies in emergencies (Aeon's and the like). Never use if only the hero is present. Just save it up and use it when actually needed badly.
Current Weakness
This deck does suffer against mages that love their spells because obviously then you never know what's going to happen next and so its a lot harder to choose what to play next. It can also suffer against clearout abilities such as 'Nova or Nishaven. In this case you should be ok if you have Life Infusion on, but if you suspect it's coming, just withhold cards and wait. You don't need a ton of cards in play to win, just one or two and then maybe Life Infusion and Extra Sharp. So don't worry.
Improvements
Recently swapped out 2 Plasma Behemoths for 2 more Bad Santas. This deck needed a lot more consistent drawing abilities and hopefully this will help.
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