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  1. #21
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    Quote Originally Posted by Benjee007 View Post
    Why would an armor give so much attack? Shouldn't most armors be a defensive thing anyways?
    Judging by the picture, you could get pretty aggressive with that armor. The idea of all my heavy armor ideas is that you can temporarily use the armor in a different way then expected, but while using its effect you can't prevent any damage. I didn't actually mention that part here but I was suggesting that once you exhaust an armor it can't prevent damage(I mentioned it one of the armors but I should probably copy it to the others.

  2. #22
    Senior Member Benjee007's Avatar
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    Quote Originally Posted by NPD View Post
    Judging by the picture, you could get pretty aggressive with that armor. The idea of all my heavy armor ideas is that you can temporarily use the armor in a different way then expected, but while using its effect you can't prevent any damage. I didn't actually mention that part here but I was suggesting that once you exhaust an armor it can't prevent damage(I mentioned it one of the armors but I should probably copy it to the others.
    Hmm ok... But If both the armor and the weapon will be offensive...It will be pretty imbalanced...specially with 4 attack at 1 shadow energy/resource? The only way I could imagine an armor doing damage is by returning damage to attackers or otherwise it would be more of a weapon,wouldn't it?
    I can resist everything except temptation.

  3. #23
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    Quote Originally Posted by Benjee007 View Post
    Hmm ok... But If both the armor and the weapon will be offensive...It will be pretty imbalanced...specially with 4 attack at 1 shadow energy/resource? The only way I could imagine an armor doing damage is by returning damage to attackers or otherwise it would be more of a weapon,wouldn't it?
    Well yes, most armor should definitely have more defensive abilities. However, having some aggressive abilities on some of the higher costed armor makes it more interesting.

  4. #24
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    Venerable Might of Terra
    Cost: 5
    Defense: 5
    Human
    Effect: Discard one of your summoned allies. When an enemy ally attacks your target it recieves damage equal to half of the discarded ally.
    "True loyalty and ultimate sacrifice will never be forgotten,"
    Last edited by Trubby11; 02-11-2011 at 11:57 PM.

  5. #25
    Senior Member Fry's Avatar
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    Quote Originally Posted by Ice View Post
    Not sure if I'd pay 4 for a 2/2 ally TBH.
    Sure, you don't want to pay 4 for a 2/2, but when you're ready to play your crazy 7-cost armor or whatever, you get a little value out of the armor you already had. And also, as someone else mentioned, at some point it might be nice to have the extra attacker when you're ready to go on the offensive.
    Constructed deck power level should not be a consideration when setting the rarity of a card.
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  6. #26
    Senior Member Anurak's Avatar
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    Name: Earth-Shard Armor
    Cost: 6
    Defense: 2
    Durability: 5
    Effect: (1) Ongoing: Defense becomes 2 and hero can attack.
    Effect: (1) Ongoing: Defense becomes 4 and hero can't attack.
    Flavor: "Stand still."
    Last edited by Anurak; 02-21-2011 at 09:23 PM.

  7. #27
    Senior Member yeater42's Avatar
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    Name: Stagnant Bond
    Cost: 7
    Effect: User can attack every other turn
    Defense: 4
    Flavor: Heavy, strong, affordable?

  8. #28
    Senior Member Martin JF's Avatar
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    Name: Gift of the Mountain
    Cost: 9
    Effect: when this card is in play, enemy cannot win and you cannot loose. (9) Destroy this card (opponent can activate this ability as well)
    Defense: 3
    Flavor text: Your attacks are useless!

    Kind of a Platinum Angel (from M:TG) just easier to beat.

  9. #29
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    Name: Granite Armor
    Cost: 6
    Effect: When an ally attacks this hero, it gains -1 damage for 2 turns
    Defense: 2
    Flavor: Made out of the very earth, this armor could dull even the strongest blade

  10. #30
    Senior Member Anurak's Avatar
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    Quote Originally Posted by momo View Post
    Name: Granite Armor
    Cost: 6
    Effect: When an ally attacks this hero, it gains -1 damage for 2 turns
    Defense: 2
    Flavor: Made out of the very earth, this armor could dull even the strongest blade
    I like this one. Pretty interesting.
    "In order to survive, we cling to all we know and understand. And we label it reality."

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