Hi guys,
The following is my current Amber deck:
1x Amber Rain
4x Jasmine Rosecult
4x Puwen Bloodhelm
4x Blake Windrunner
4x Aldon the Brave
2x Aeon Stormcaller
3x Smashing Blow
4x Crippling Blow
4x Blood Frenzy
4x Retreat!
3x Berserker's Edge
4x Jeweler's Dream
(41 total including hero)
I am generally having quite some success with this. Mages and other warriors are generally a breeze. Gwen can be troublesome when she goes first and races to her bows on turn 4 and 5, and Jericho can cause trouble when I get a crap opening hand. I fare well against many decks that rush to bring out allies, since I can match them early on, but get a game swinging tempo advantage when I have Blood Frenzy and a Jeweler's Dream out.
I noticed I hardly ever actually play the Aeons (since the deck is usually on the offense, and if I have to get defensive, usually the Aeons won't save me anymore either...), so I could for instance get rid of those and add 1 Smashing Blow?
I had Dual Wield for a while, but I was not impressed with it. Usually you don't need it, and the 5 resources are better spent on allies. Same holds for Enrage. Have not tried Rampage, but figured I don't need it. Perhaps Valiant Defender could be nice, as it can swing the board even quicker...
Any suggestions on further improving / things to try out?
Also interested to hear what strategy's people would follow against specific heroes (e.g., Gwen, Jericho, mirror)
Thanks!
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