You make a good point, Bob. I will have to update it to just use the formula for the basic version, so I can grind out more numbers for my valued visitors in a faster time.
The original idea was to properly simulate the start of just one game for the user, so they can see whether they would have been lucky or unlucky that one time. Repeating this process for a few games will make it feel more like it would have in an actual game. I think the percentages on their own don't really have any emotional impact.
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