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  1. #1
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    Bug or Design: Arrows on gargoyle.

    Trying a deck out vs ai, he cast flaming arrow and poison arrow on my gargoyle. At the start of my turn, the gargoyle loses 3 health ((2dmg + 2dmg) - 1dmg stoneskin). The question is, should it have been ((2dmg - 1dmg stoneskin) + (2dmg - 1dmg stoneskin)) = 2dmg total.

  2. #2
    Senior Member tk5's Avatar
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    Total 2 damage would make more sense. I guess the damage isn't being handled separately at the moment.
    Must insert something witty here

  3. #3
    Senior Member AnAdolt's Avatar
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    Yeah, if I recall correctly, someone else reported this awhile back too. It's a bug and should be 2 damage; well, I guess "in my opinion".

  4. #4
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    I also agree that each arrow should be treated like the separate effects they are.

  5. #5
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    Yes, even I agree that it should be treated as 2 seperate instances. It would suck for us hunters but at least fairness is promoted.
    Guild: Marksmen
    "We are Hunters, and you are our prey.. Fear not the allies you can see. Fear only the arrow that will pierce through your hero.."

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  6. #6
    Senior Member AnAdolt's Avatar
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    Well the bug has been documented and I estimate its resolution will be fixed within a day or so.

  7. #7
    Senior Member Spirits's Avatar
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    why is this the case?
    I mean if someone uses 4 resources to cast 2 cards.. thats a lot.
    for gargoyle its not that big an issue, but what about armored sand worm. Without this cumulative effect of arrows, its undestroyable

    And to really think about it. If someone has stoneskin and gets hit by an arrow, id expect damage to be reduced on impact, but the burn, well i dont understand why not just burn. In fact, it should be: burn heats stoneskin and gargoyle gets 3 damage

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