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  1. #61
    Junior Member Decoy999's Avatar
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    Two things I stumbled upon when fooling around vs the AI and that may help or prevent some disappointment:

    1. Apparently a hero cannot store more than 10 SE.
    2. Maybe you could list the order in which effects are resolved. Although there is no stack like in M:tG, sometimes things do happen at the same time. Does a Bad Wolf at 1 health die when it is poisoned? It does not, so apparently heals happen before damage is calculated.

  2. #62
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    Concerning Freezing Allies

    When freeze works, it disables for 3 turns. Does that include my turn and opponents are just the persons turn who has the frozen ally?

    Thanks.

  3. #63
    Senior Member kidatheart87's Avatar
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    Quote Originally Posted by la1cajun View Post
    When freeze works, it disables for 3 turns. Does that include my turn and opponents are just the persons turn who has the frozen ally?

    Thanks.
    Just the turns of owner of the frozen ally.
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  4. #64
    Chat Mod Kip thorp's Avatar
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    Quote Originally Posted by Decoy999 View Post
    Two things I stumbled upon when fooling around vs the AI and that may help or prevent some disappointment:

    1. Apparently a hero cannot store more than 10 SE.
    2. Maybe you could list the order in which effects are resolved. Although there is no stack like in M:tG, sometimes things do happen at the same time. Does a Bad Wolf at 1 health die when it is poisoned? It does not, so apparently heals happen before damage is calculated.

    As for badwolf, he is at 1 Heath and you poison him for I point of damage it dies, but if you poison it and it goes to the oppents turn it will lose 1point and gain one so I won't die. They cancel rah other out
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  5. #65
    DP Visionary BlanketEffect's Avatar
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    Bad Wolf's regeneration and the poison damage happen simultaneously at the start of the round.

    As Kip said, they essentially cancel each other out.
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  6. #66
    DP Visionary Shadowborn's Avatar
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    Quote Originally Posted by BlanketEffect View Post
    Bad Wolf's regeneration and the poison damage happen simultaneously at the start of the round.

    As Kip said, they essentially cancel each other out.
    Not true. Bad Wolf's heal for some reason comes BEFORE poison. Bad news is that a poisoned Bad Wolf becomes a 3/3 instead of 3/4 if they were to cancel each other out simultaneously
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  7. #67
    DP Visionary TripleHBK's Avatar
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    Quote Originally Posted by BlanketEffect View Post
    Bad Wolf's regeneration and the poison damage happen simultaneously at the start of the round.

    As Kip said, they essentially cancel each other out.
    Well, actually... Not quite at the same time.
    Since it's the ally round, its ability will resolve first (Bad Wolf heals) and then opponent's ability/item/whatever resolves as well (in this case poison).
    So, if your Bad Wolf is at full health, he will try to heal (not possible since it's not life gain) and the the poison deals damage. You'll never be able to have a Bad Wolf at 4 hit points again.
    That's how I remember it, at least.

    [EDIT]
    Ninja'ed.

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