Close

Page 1 of 2 12 LastLast
Results 1 to 10 of 13
  1. #1
    Junior Member
    Join Date
    Apr 2011
    Posts
    7
    Tournaments Joined
    0
    Tournaments Won
    0

    Tidal Wave Question

    When I use Tidal Wave with an opposing Molten Destroyer on the board, do I take any damage? Since it says 'killed', I am not sure whether it will trigger any 'when damaged' effect.

  2. #2
    Senior Member Unruler's Avatar
    Join Date
    Dec 2011
    Posts
    5,295
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    You will receive one damage per each MD killed. Since kill is done by damage.
    Scrupulous Ash Collector of the Blue Phoenix.
    Warriors of the Blue Phoenix

    Greatness, Reborn

    Shadow Era Network - Shadow Era community hub.

    Quote Originally Posted by BDK16 View Post
    You're the best Unruler!
    Quote Originally Posted by Sir Bhleg View Post
    No one know FS better than you, our King of FS.

  3. #3
    Senior Member ahmet476's Avatar
    Join Date
    Jan 2012
    Posts
    3,848
    Tournaments Joined
    0
    Tournaments Won
    0
    Yep and 2 for each Deathbone.

  4. #4
    Junior Member
    Join Date
    Mar 2012
    Posts
    7
    Tournaments Joined
    0
    Tournaments Won
    0
    so i have 3 birggit and an EP on the board when i cast TW, one of the birggit was resurrected by the EP... is this normal? if it is then its really cool strategy since your next ally will have protection.

  5. #5
    DP Visionary Warr Byrd's Avatar
    Join Date
    Aug 2011
    Location
    Here. Or possibly There.
    Posts
    3,009
    Tournaments Joined
    12
    Tournaments Won
    0
    If Tidal Wave is used, then Earthen Protector's ability should not trigger because all allies are dying at the same time. Ie, there is no first ally to die and for Earthen Protector to bring back. If an Earthen Protector brought back a Birgitte or any other ally after a Tidal Wave, this is a bug and you should report the game with your game name and your opponents so that it can be reviewed.
    Congratulations to Preybird for designing my Avatar!

    In Game Handle: Warr Byrd

    Contributions to the Game:
    Flavor text for Wild Berserker: The odds are always in my favor
    PFG3: To Be Released Soon™

    Tournament Wins: None, I'm Timmy Johnny not Spike!

    Shout out to Gondorian, nerull7, Nikola D, plo, Preybird, Super Grover, and Zhou86 for submitting potential avatars!

  6. #6
    Senior Member Gyrops's Avatar
    Join Date
    Jan 2012
    Location
    Guess
    Posts
    191
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Unruler View Post
    You will receive one damage per each MD killed. Since kill is done by damage.
    So...because the effect stacks, I could cast 4 Molten Destroyer and my opponent would take 4(!) damage per turn?
    Awesome.
    [--->] Slide to scratch screen

  7. #7
    Senior Member ahmet476's Avatar
    Join Date
    Jan 2012
    Posts
    3,848
    Tournaments Joined
    0
    Tournaments Won
    0
    If your opponent is playing Evil Ascendant, multiple Molten Destroyers will screw him hard.

  8. #8
    Senior Member pyrogene's Avatar
    Join Date
    Jan 2012
    Location
    UK
    Posts
    1,160
    Tournaments Joined
    11
    Tournaments Won
    0
    Quote Originally Posted by Gyrops View Post
    So...because the effect stacks, I could cast 4 Molten Destroyer and my opponent would take 4(!) damage per turn?
    Awesome.
    If you have 4 MD on the field, I'm quite sure your opponent would rather take 4 damage from Tidal Waving them than the 16 damage their attacks will deal next turn.

  9. #9
    Senior Member ahmet476's Avatar
    Join Date
    Jan 2012
    Posts
    3,848
    Tournaments Joined
    0
    Tournaments Won
    0
    Yes, and not per turn only once. EA makes it per turn.

  10. #10
    Senior Member painful_smile's Avatar
    Join Date
    Feb 2012
    Posts
    1,178
    Tournaments Joined
    3
    Tournaments Won
    0
    Blog Entries
    1
    it would be interesting for me if there is a cap. I there are 2 possibilities of code the wave. 1 is to always ask what hp the allie on the board has and then make enough damage to kill him(for sw +2, and so on) or its just code as a rly high damage aoe nuke.

    Because if you can buff allies infinity with Aeon or elementaris is there a cap where the wave cannot kill the allie anymore.

    Or another question what format they use to save the health. Can there be an overflow?
    “Let’s show Kira…that the good guys always win.”
    The L of A1 - Evolution in Theory

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •