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Thread: Death Trap

  1. #1
    Shadow Era's Avatar
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    Death Trap


  2. #2
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    Play faced down.

  3. #3
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    this is pointless. it should just target an ally.

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    Quote Originally Posted by Overturn View Post
    this is pointless. it should just target an ally.
    The point is hunter lay traps for new allies. They don't get to destroy allies in play. Generally its worst then destroy target ally but there are scenarios where its better, like when they have no allies.

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    Senior Member Fry's Avatar
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    I think traps will be more interesting once there are some that trigger on things other than just "summon a guy". For example, a trap that affects the next opposing ally to attack.

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    Quote Originally Posted by Fry View Post
    I think traps will be more interesting once there are some that trigger on things other than just "summon a guy". For example, a trap that affects the next opposing ally to attack.
    I agree with that.

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    Quote Originally Posted by Overturn View Post
    this is pointless. it should just target an ally.
    This card is amazing when used with "Retreat".

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    Has anyone else had a glitch when using this card when the Elemental card "Shard of Power" is in play? What happened for me was the trap was trigger, the HP was subtracted, but then their attack was increased buy two and their HP went to one. Shouldn't this card result in a dead enemy not a waste of resources in this case? this happens consistently as of now.

  9. #9
    Senior Member AnAdolt's Avatar
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    LOL, that's pretty funny. I can see why that bug would occur. Yeah, I agree it should probably have a dead ally as the outcome. Also, how does Death Trap work great with Retreat?

  10. #10
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    Quote Originally Posted by AnAdolt View Post
    LOL, that's pretty funny. I can see why that bug would occur. Yeah, I agree it should probably have a dead ally as the outcome. Also, how does Death Trap work great with Retreat?
    Enemy has out hypothetical Problem Ally that is causing problems and few cards in their hand, use Retreat! to send the enemy back to their hand, play this card, enemy thinks "that was a pointless move" and sends Problem Ally bake out, this results in dead Problem Ally.

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