Or just add more Traps (Eyes Calmdown)
Another option is to move traps over to utilizing SE or needing specific conditions in order to cast. For instance:
Death Trap: 2cc. The next ally to come into play is destroyed. (Can get your allies too!)
Nature's Replenishment: 2cc. The next time your opponent plays an item place the top card of your graveyard into your resources.
Nature's Revenge: 2cc. The next time your opponent plays an ally, place the top ally from your graveyard into play. When that ally dies it is removed from game.
Just ideas!
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