Close

Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 55
  1. #21
    Junior Member niknokmanok's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by Sol View Post
    One thing I noticed in my first game is that it's very hard to see the opponents hand with Reconnaissance since it won't zoom in on it.

    [Edit]: And the cards weren't 'clickable' either, so you have to recognize the card art for it to be any help at all.
    The same thing happens with Hunter's "Tracking" ability card. This forces us to memorize the card text of the corresponding art work. This is not really a bug but this can get hard as the card pool increases. I hope Kyle can find a solution for this.
    No one is immune to the power of motivation.

  2. #22
    Member nonexist's Avatar
    Join Date
    Apr 2011
    Location
    D.R.
    Posts
    41
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by MattOG View Post
    at work.... must... hold... on... till.... 1pm........
    LOL! same for me

  3. #23
    Senior Member
    Join Date
    Mar 2011
    Posts
    310
    Tournaments Joined
    0
    Tournaments Won
    0
    Quote Originally Posted by niknokmanok View Post
    The same thing happens with Hunter's "Tracking" ability card. This forces us to memorize the card text of the corresponding art work. This is not really a bug but this can get hard as the card pool increases. I hope Kyle can find a solution for this.
    How about something like this:

    http://dl.dropbox.com/u/28914094/seui2.jpeg

    It could be expanded to include a 4th row for opponent's hand when those cards become visible. By devoting more pixels to cards and less to background, the important stuff is generally easier to see without a lot of camera button clicking. If you have thoughts on this, reply here:

    http://www.shadowera.com/showthread....ferent-game-UI
    Last edited by bob21218; 05-17-2011 at 01:42 PM. Reason: added link

  4. #24
    Member Sol's Avatar
    Join Date
    May 2011
    Location
    Sweden
    Posts
    52
    Tournaments Joined
    0
    Tournaments Won
    0
    Personally I have no issues with the battle interface. The issue we're talking about can be easily solved by adding another angle of zoom where you can zoom in on the opponents card as you can zoom in on your own. Or make them 'click-to-zoom' as the other cards on the table already are.

  5. #25
    Member Xozak's Avatar
    Join Date
    Apr 2011
    Location
    Braddock, Pennsylvania, United States
    Posts
    30
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    Love the new class. And although i haven't been able build a deck using the new cards that doesn't suck against the world play, im assuming it must be me. Seems like Serena is really good at getting cards that help her draw cards that will help her get more cards that wont help her situation until she gets more cards. Nightshades are made of paper (farting in their general direction would kill them) and the fact they have stealth and ambush doesn't seem special when weighed against the 1 damage 1 health. I was hoping they would be more like sparks or pack wolfs (maybe called thugs) Like i said before im sure its probably my lack of foresight that is causing this feeling about the class. If someone builds something sweet with the new cards plz share.
    Last edited by Xozak; 05-17-2011 at 03:51 PM.

  6. #26
    Member
    Join Date
    Mar 2011
    Posts
    28
    Tournaments Joined
    0
    Tournaments Won
    0
    Nightshade is nightmare...
    Warrior - Priest.

  7. #27
    Senior Member Martin JF's Avatar
    Join Date
    Jul 2010
    Location
    Norway, Timezone: CEST
    Posts
    2,090
    Tournaments Joined
    0
    Tournaments Won
    0
    I do dislike the name Nightshade... As a TES fan, it always make me think of a damn flower...
    I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
    Have a sword in your face!

    God damn these facts getting in the way of my succes!!

  8. #28
    Senior Member pottersmash's Avatar
    Join Date
    Mar 2011
    Location
    Central Coast, CA
    Posts
    428
    Tournaments Joined
    0
    Tournaments Won
    0
    Nightshade makes me think of DAOC.

    anyways the games are pretty buggy atm.
    Zhanna 135-1 Deck
    Member of A1

  9. #29
    Moderator
    Join Date
    Apr 2011
    Posts
    1,861
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    7
    Nightshade IS like a spark, 'cept you can't attack them. Oh, or defend against them. So unless you gots you some burn spells or direct damage. They going nowhere. That is, unless they have lay low. Then you're screwed.

  10. #30
    Member Xozak's Avatar
    Join Date
    Apr 2011
    Location
    Braddock, Pennsylvania, United States
    Posts
    30
    Tournaments Joined
    0
    Tournaments Won
    0
    Blog Entries
    1
    Quote Originally Posted by MattOG View Post
    Nightshade IS like a spark, 'cept you can't attack them. Oh, or defend against them. So unless you gots you some burn spells or direct damage. They going nowhere. That is, unless they have lay low. Then you're screwed.
    4 sparks on the board at turn 3 would be big trouble.....4 nightshades would not...a gargoyle wouldnt even know they were there

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •