Like I said, I think they're going to organize the Wulven in a way where
Moonstalker will be more oriented towards ally play while Darklcaw will be more oriented towards solo play. If this is the case, I welcome it wholeheartedly. In the previous versions you were practically doomed, for lack of a better word, to playing a
Lone Wolf deck. It's not that ally Wulven decks were bad it's just that they paled in comparison to the benefits gained from playing a
Lone Wolf deck.
I tend to approach the problem of
Darkclaw's new ability strictly from a survivability point of view: how long can he survive in a match before he is overwhelmed. If we're not going back to his old ability, then, like I said, it is my opinion his ability should give him a tangible advantage over his opponent or at least, give him a fighting chance against various heroes. This is why I'm more in favour of a passive ability instead of an activated ability that would be activated at certain intervals during the match. If we're going to give him an activated ability then that ability needs to grant him a chance to turn the match in his favor or at least balance it. BlanketEffect, while I respect your opinion, I think the ability you proposed would cost
Darkclaw more than he would gain from it because to make the most out of it you still need to attack the hero or an ally and take full damage in the process. Yes, they could lose an ally or two, but you lost a considerable amount of your life to achieve that and the damage you sustained would not be healed by Lone Wolf quite so fast, even taking
Regeneration into account.
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