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  1. #1
    Senior Member seedog's Avatar
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    March challenge - deck recommendation

    To tackle the March challenge, a deck of 80+ cards is required. I believe Aramia is best suited for a tower deck because she can seek a draw engine by Turn 4, and the outlaw lineup is proven to be effective at board control.

    Hero: Aramia (80 cards)

    Ally (23):
    4x Caravan Smuggler
    4x Masked Bandit
    4x Dalton, Outlaw Mastermind
    4x Brigand Captain
    4x Delaval, Crossroads Baron
    3x Warner, Throneless King

    Ability (24):
    4x Contemplate
    4x Fireball
    2x Treasured Heirloom
    4x Lightning Strike
    4x Shadowbolt
    4x Supernova
    2x Ley Line Nexus

    Item (28):
    4x Tome of Knowledge
    2x The Last Harvest
    2x Obsidian Pendant
    1x Stun Turret
    4x Mending Golem
    2x Unstable Gateway
    1x Distortion Harness
    4x Pathfinder's Machete
    4x Outlaws' Hideout
    4x Twice Enchanted Robe

    Location (4):
    4x Arthyle's Pass: Dead Man's Breach

    Deck Code: 9477718B

    I literally took the decks from WC final to start off. One of the genius idea is Sigismund Twice Enchanted Robe which gives you tons of draw.

    By adding more draws, control cards, heals and item destruction, the deck comes to 80 cards with almost no difficulty in drawing to curve. I particularly added Mending Golem to tech against aggro decks which is the worst matchup of this deck. The deck runs smoothly against most mid-range decks and I even managed to beat aggro mages on my testing.

    Good luck for hunting the challenge!

  2. #2
    Senior Member seedog's Avatar
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    Update 2023/3/15:

    Hero: Aramia (81 cards)

    Ally (20):
    4x Caravan Smuggler
    4x Masked Bandit
    4x Dalton, Outlaw Mastermind
    3x Brigand Captain
    3x Delaval, Crossroads Baron
    2x Warner, Throneless King

    Ability (30):
    4x Sinkhole
    4x Contemplate
    4x Fireball
    4x Lightning Strike
    2x Transmogrification Curse
    4x Shadowbolt
    4x Supernova
    2x Ley Line Nexus
    2x Dawn Raid

    Item (26):
    2x Tome of Knowledge
    1x The Last Harvest
    2x Obsidian Pendant
    2x Staff of Disintegration
    1x Stun Turret
    3x Mending Golem
    1x Unstable Gateway
    2x Distortion Harness
    4x Pathfinder's Machete
    4x Outlaws' Hideout
    4x Twice Enchanted Robe

    Location (4):
    4x Arthyle's Pass: Dead Man's Breach

    Deck Code: 8938122B


    This is an updated version of the deck which made some adjustments to deal with the current meta, basically mirror match and Agnar decks. I will explain the playstyle against different matchups below.


    Here are some of the adjustments:

    Sinkhole – Super effective anti meta card. Shuts down Agnar decks by killing all those high health ravager allies and gives you great advantage in mirror matches by removing opponent’s Dead Man Breach.

    Transmogrification Curse – Mainly to tech Gravebone. Stops the recursion of Dakrath, Infenus and Isadora which causes a lot of headache to this deck.

    Dawn Raid – Destroy draw engines. Very useful in mirror matches.

    Staff of Disintegration – Mainly to tech Baduruu. Also useful in mirror matches to destroy Twice Enchanted Robe.


    Playstyle: Control

    Early game:

    The goal is to answer all of your opponent threats with your control cards. Hold off your burn cards to clear opponent allies instead of burning hero. Set up draw at the same time and remove opponent draw engine. Twice Enchanted Robe is going to gives you plenty of card advantage and soak up damages. Remember it is ok to take some early damages in order to exchange for board control and card advantage, as you can heal it later with Mending Golem.

    Once you get Hideout and Dead Man Breach, the game is usually stabiles and comes to a stall stage.

    Mid game:

    The game is at a stall stage where opponent has just one or two allies on board, and you usually set up a few draw card items with location board. Gradually your opponent will run out of cards in hand whilst you would be drawing plenty of cards. Now you can start directing burn cards at opponent hero and look for Mending Golem to heal.

    Late game:

    Count for lethal damages. Don’t forget the extra damages you can deal by Machete. Warner is also a great finisher. Remember you can win by two ways: kill the opponent or drain out his deck. This is the beauty of a tower deck where you can go stall and wait till opponent deck out.


    Matchups:

    Against Agnar: 50/50

    Fair matchup. Drawing some of the early control cards is critical against Agnar. Do not let their ally sticks on board as they can be buffed heavily next turn. They also tend to use Bad Santa for draw so prepare for that. Do not sac any Mending Golem as heal is very important. Play burn cards aggressively and go for death race if needed.

    Against Aramia: 60/40

    Good matchup. The goal in mirror matches is to stick Dead Man's Breach and removing your opponent location. Whoever controls the location has an edge in the mirror game. This deck has many techs for mirror matches therefore it has an advantage.

    Against Fire Raikka: 30/70

    Very bad matchup. Naturally burn decks are bad matchup for Aramia because Nova removes your 2cc allies and Dead Man's Breach deals more damages to your. Fire Raikka is even more difficult because Flameforged Sceptor is dealing more damages. By the time you control board, Raikka could have finish the game with multiple fireball/nova. Very difficult uphill fight.

    Against Gravebone: 40/60

    Slightly bad matchup. The recurring allies drain out lots of your control cards so I included Transmogrification Curse to tech. If Isadora is in graveyard, be prepare that she can deal 10+ damages in one turn.

    Against Baduruu: 60/40

    Good matchup. There are plenty of item destruction in this deck which generally neutralize all his weapons. Twice Enchanted Robe is also very good against Baduruu (and generally all weapon based hero) as it soaks up damages and gives you draw. Save cards to remove Mercenary. Remove Anmor’s Elixir to shut down his draw and do not leave allies on your board (except for those with shroud) to avoid Gambit draw.


    Conclusion:

    Tier: 0

    As an 80 cards deck, it can reach over 70% win rate and go over 250 rating mark. The consistency is so good that makes it the best control deck right now. No mid-rage/control deck can compete against it. Definitely broken.

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