Just thought I'd make a list of some of the balance changes in 1.26 as of now. (Will be regularly updated)
Eternal Renewal: Remove from game after use
Wrath of the Forest: Reduce cost to 4, reduce def to 0, reduce durability to 4.
Pack Wolf: Reduce cost to 2
Logan Stonebreaker: Reduce ability cost to 3
Moonstalker: 3:
Moonstalker and allies you control cannot be attacked until the start of your next turn.
Darkclaw: When
Darkclaw deals damage to an ally, the opposing hero takes 1 damage.
Baduruu: deals +1 damage when attacking.
Baduruu's attacks cannot be defended against.
My Opinion:
-IMO, I think that
Eternal Renewal's change won't be very effective. While it will take some room out of Elemental decks, since people will add more, I don't think it will completely resolve the problem.
Eternal Renewal, in most games with me, is used once, twice maybe thrice in one game. It'll still be able to do that. Maybe making a limit of 1 per deck could help.
-Wrath of the Forest's current stats is:
Casting Cost 6, Durability 5 and Defence 1, with the ability "When a friendly ally dies, draw a card."
SE are suggesting to change it to Casting Cost 4, Defence 0 and Durability 4, with the same ability. I have never used Wrath, so I wouldn't know, but this sounds like an improvement, since most allies die at that time, giving you some sense of advantage. But still don't use it.
-I like the
Pack Wolf change. Finally, a counterpart and better card than
Puwen. Think, the
Puwen + Aldon combo pisses a lot of people off. Now think, a Pack Wolf and
Pack Wolf combo is exactly the same, but with 2 more it could make it 5/3. A good change for Wulven. Great combo with
Moonstalker.
-Logan Stonebreaker...Never used him, so I can't say. But still doesn't look like a very nice ability. Could need a rework.
-Moonstalker...GOOD change for Wulven. This could be used to gain board control and buy you some time-"Wait, what's that? Can still be targeted by Mage spells?.....THE FU-?!"
Self explanatory on my views for that.
-Debatable for
Darkclaw. Good along with Speedstrike and What Big Teeth, but seriously, I view this a huge nerf. I don't like him as much as
Moonstalker, even though they both sort of got a nerf.
-Baduruu, me LIKE. I mean, my favourite change so far. Makes me want to play
Baduruu now, since he can do 3 damage with SoulSeeker that CANNOT be defended. Finally, he/she is playable.
Have I missed any?
Bookmarks