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    Senior Member Bluejet24's Avatar
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    Compilation of Card Suggestions - By TJ BlueJet24

    Here's my compilation of card suggestions in a nicely organized single post. Comments and suggestions are always welcome. Enjoy!

    Seeker's Lens
    Human Artifact
    CC: 3
    Durability: 1
    When your deck is shuffled, Seeker's Lens gains +1 durability. (Max twice per turn)
    3D: seek an ability

    Undying Loyalist
    Shadow ally - Undead
    CC: 3
    Attack/Defense: 1 (claw) / 5
    Target friendly ally cost X is killed: Target ally in a graveyard with cost X+1 or less enters play under your control with no abilities and undead alignment

    Necrotic Chipmunk
    Shadow ally - Undead
    CC: 1
    Attack / Health: 1 (claw) / 2
    When Necrotic Chipmunk is killed, the top ally in your graveyard with cost 2 or less is returned to play with no abilities and undead alignment.

    Lunar Eclipse
    Shadow Ability - Support
    CC: 2
    Duration: 3
    If Lunar Eclipse is the top card in your graveyard, all undead allies have +1 attack and +1 health.

    Trapped Bear
    Hunter Item - Trap
    CC: 3
    Play face down. At the start of your next turn, Trapped Bear becomes a readied Wild ally with 2 base claw attack and 3 health.

    Keymaster Cassius
    Human ally - Rogue / Hunter
    CC: 3
    Attack/Health: 3 sword / 4
    Keymaster Cassius is immune to enemy traps
    0cc: Target card that is face down is move to the top of your resource pile.

    Grommash - Rallying War Chief
    Warrior Ally (Unique)
    CC: 4
    Attack / Health : 3 (sword) / 5 health
    The first warrior ally you summon each turn cost 1 less resource to summon.
    0cc: If an opponent controls more allies than you, seek an ally with cost 2 or less

    Inexperienced Recruit
    Neutral ally
    CC: 0
    attack / health : 0 / 1
    Meek.
    1cc: Inexperienced Recruit gains +1 attack and +1 defense until the end of the turn.

    Mordecai Mortician
    Shadow Ally
    CC: 0
    Attack / Health : 0 / 1
    0cc: Target friendly ally with cost 3 or greater is killed; gain 1 resource and draw a card

    Phoenix Revivalist
    Human ally - Twilight
    CC: 3cc
    Attack / Health: 2 (sword) / 3
    When Phoenix Revivalist enters play, all Phoenix Revivalist in your graveyard return to play ablaze.
    When Phoenix Revivalist is killed by an ability, it is exiled

    Prolonged
    Neutral ability
    CC: 2
    Target support ability with cost 3 or less gains +2 duration

    Blinding Winds
    Ability - Attachment
    Attach to target hero. Hero cannot summon abilities.
    2SE: Blinding Winds is destroyed

    Graveyard of Vull
    Shadow Location
    Turn 4
    (controller ability)
    4SE: Exile target ally from your graveyard with cost X: target ally in a graveyard with cost less than X returns to play under your control with no abilities
    (non-controller ability)
    2SE: Target ally in your graveyard is returned to your hand

    Hunter's Ward
    CC: 3
    Hunter Item - Trap
    Play face down. The next friendly ally to be summoned gains +2 health and haste.

    Arrow of Finality
    Hunter Ability
    CC: 4
    Target opposing ally takes X+1 damage, where X is the number of opposing allies in play.

    Frostbite Arrows
    Hunter Ability
    CC: 3
    Target opposing ally takes 2 damage and is frozen for 1 turn.

    Arrow Scavenger
    Hunter ally
    CC: 3
    Attack / Health: 2 (bow) / 4
    1cc: Target Hunter ability in your graveyard is returned to your hand

    Arrow of Oblivion
    Hunter ability
    CC: 5
    Target opposing ally is exiled

    Dispersing Arrow
    Hunter Ability
    CC: 3
    Target item with cost 4 or less is shuffled into its owner's hand

    Arrow of the Damned
    Hunter Ability - Shadow
    CC: 4
    Target opposing ally with exactly 1 health is killed. It returns to play under your control with no abilities and undead alignment.

    Pickpocket Jack
    Rogue ally
    CC: 3
    Attack / Health: 1 (sword) / 2
    When Jack is summoned, target opposing player reveals their hand and a random card is placed in yours.

    Darrell - Duke of Deception
    Rogue ally
    CC: 3
    Attack / Health: 2 (sword) / 5
    2cc: Target opposing artifact with cost 4 or less is under your control until the start of your next turn.

    Edward - Earl of Embezzlement
    Rogue ally - Unique
    CC: 4
    Attack / Health: 2 (sword) / 2
    Opposing allies cost 1 additional resource to summon

    Moonlit Marauder
    Rogue ally
    CC: 2
    Attack / Health: 2 (sword) / 2
    When Moonlit Marauder is summoned, target friendly rogue ally is exhausted: Draw 2 cards

    Nightfall Navigator
    Rogue ally
    CC: 4
    Attack / Health : 3 (sword) / 3
    Rogue Allies gain Ambush
    Last edited by Bluejet24; 01-16-2023 at 02:38 PM.
    IGN: TJ BlueJet24

    Founder of Team Juggernauts

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