Here's my compilation of card suggestions in a nicely organized single post. Comments and suggestions are always welcome. Enjoy!
Seeker's Lens
Human Artifact
CC: 3
Durability: 1
When your deck is shuffled, Seeker's Lens gains +1 durability. (Max twice per turn)
3D: seek an ability
Undying Loyalist
Shadow ally - Undead
CC: 3
Attack/Defense: 1 (claw) / 5
Target friendly ally cost X is killed: Target ally in a graveyard with cost X+1 or less enters play under your control with no abilities and undead alignment
Necrotic Chipmunk
Shadow ally - Undead
CC: 1
Attack / Health: 1 (claw) / 2
When Necrotic Chipmunk is killed, the top ally in your graveyard with cost 2 or less is returned to play with no abilities and undead alignment.
Lunar Eclipse
Shadow Ability - Support
CC: 2
Duration: 3
If Lunar Eclipse is the top card in your graveyard, all undead allies have +1 attack and +1 health.
Trapped Bear
Hunter Item - Trap
CC: 3
Play face down. At the start of your next turn, Trapped Bear becomes a readied Wild ally with 2 base claw attack and 3 health.
Keymaster Cassius
Human ally - Rogue / Hunter
CC: 3
Attack/Health: 3 sword / 4
Keymaster Cassius is immune to enemy traps
0cc: Target card that is face down is move to the top of your resource pile.
Grommash - Rallying War Chief
Warrior Ally (Unique)
CC: 4
Attack / Health : 3 (sword) / 5 health
The first warrior ally you summon each turn cost 1 less resource to summon.
0cc: If an opponent controls more allies than you, seek an ally with cost 2 or less
Inexperienced Recruit
Neutral ally
CC: 0
attack / health : 0 / 1
Meek.
1cc: Inexperienced Recruit gains +1 attack and +1 defense until the end of the turn.
Mordecai Mortician
Shadow Ally
CC: 0
Attack / Health : 0 / 1
0cc: Target friendly ally with cost 3 or greater is killed; gain 1 resource and draw a card
Phoenix Revivalist
Human ally - Twilight
CC: 3cc
Attack / Health: 2 (sword) / 3
When Phoenix Revivalist enters play, all Phoenix Revivalist in your graveyard return to play ablaze.
When Phoenix Revivalist is killed by an ability, it is exiled
Prolonged
Neutral ability
CC: 2
Target support ability with cost 3 or less gains +2 duration
Blinding Winds
Ability - Attachment
Attach to target hero. Hero cannot summon abilities.
2SE: Blinding Winds is destroyed
Graveyard of Vull
Shadow Location
Turn 4
(controller ability)
4SE: Exile target ally from your graveyard with cost X: target ally in a graveyard with cost less than X returns to play under your control with no abilities
(non-controller ability)
2SE: Target ally in your graveyard is returned to your hand
Hunter's Ward
CC: 3
Hunter Item - Trap
Play face down. The next friendly ally to be summoned gains +2 health and haste.
Arrow of Finality
Hunter Ability
CC: 4
Target opposing ally takes X+1 damage, where X is the number of opposing allies in play.
Frostbite Arrows
Hunter Ability
CC: 3
Target opposing ally takes 2 damage and is frozen for 1 turn.
Arrow Scavenger
Hunter ally
CC: 3
Attack / Health: 2 (bow) / 4
1cc: Target Hunter ability in your graveyard is returned to your hand
Arrow of Oblivion
Hunter ability
CC: 5
Target opposing ally is exiled
Dispersing Arrow
Hunter Ability
CC: 3
Target item with cost 4 or less is shuffled into its owner's hand
Arrow of the Damned
Hunter Ability - Shadow
CC: 4
Target opposing ally with exactly 1 health is killed. It returns to play under your control with no abilities and undead alignment.
Pickpocket Jack
Rogue ally
CC: 3
Attack / Health: 1 (sword) / 2
When Jack is summoned, target opposing player reveals their hand and a random card is placed in yours.
Darrell - Duke of Deception
Rogue ally
CC: 3
Attack / Health: 2 (sword) / 5
2cc: Target opposing artifact with cost 4 or less is under your control until the start of your next turn.
Edward - Earl of Embezzlement
Rogue ally - Unique
CC: 4
Attack / Health: 2 (sword) / 2
Opposing allies cost 1 additional resource to summon
Moonlit Marauder
Rogue ally
CC: 2
Attack / Health: 2 (sword) / 2
When Moonlit Marauder is summoned, target friendly rogue ally is exhausted: Draw 2 cards
Nightfall Navigator
Rogue ally
CC: 4
Attack / Health : 3 (sword) / 3
Rogue Allies gain Ambush
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