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  1. #1
    Lead Developer / Designer Gondorian's Avatar
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    Balance Changes for v4.51

    All of these are buffs to underused cards, except for three key rejigs (Kurt, Soul Reaper, Unaxio Squire) and one card has become class-restricted (Barbarian's Bludgeon).

    se028 Kurt Whitehelm
    Attack reduced to 2 (from 3).
    Health increased to 6 (from 4).
    From: Kurt takes 1 less damage from abilities, and has +2 attack when there are 2 or more other friendly allies in play.
    To: Ability damage to other friendly allies is reduced by 1. Kurt has +2 attack while you control at least 3 allies.

    se066 Warrior Training
    From: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted).
    To: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted) and +1 health.

    se086 Into the Forest
    From: Attach to target friendly ally until the start of your next turn. That ally has stealth.
    To: Attach to target friendly ally until the start of your next turn. That ally has stealth and ambush.

    se092 Inner Strength
    From: Attach to target friendly ally. That ally has +2 attack.
    To: Attach to target friendly ally. That ally has +2 attack and +1 health.

    se108 Lay Low
    Casting cost reduced to 2 (from 3).

    se112 Pack Wolf
    From: Pack Wolf has +1 attack for every other friendly Pack Wolf in play.
    To: Pack Wolf has +1 attack for every other friendly Wulven ally with cost 2 or less.

    se117 Full Moon
    From: Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2.
    To: Duration 1. Friendly allies have +2 attack. All damage to your hero is reduced by 2.

    se123 Soul Reaper
    From: Exile all ally cards in your graveyard from the game. Your hero heals 1 damage for each card exiled.
    To: The bottom 5 allies in your graveyard are exiled. Your hero heals 2 damage for each ally exiled this way. Soul Reaper is exiled.

    se130 Eternal Renewal
    From: Shuffle the cards in your graveyard into your deck. Remove Eternal Renewal from the game.
    To: Shuffle the cards in your graveyard into your deck. Eternal Renewal is exiled.

    se153 Urgent Business
    From: Heroes can't attack until the end of your next turn.
    To: Heroes can't attack until the end of your next turn. When Urgent Business is summoned, draw a card.

    se175 Mocking Armor
    Casting cost reduced to 5 (from 6).

    se177 Twice Enchanted Robe
    Durability increased to 4 (from 3).
    From: When Twice Enchanted Robe is summoned while any opposing player has resources greater than or equal to yours, it gains +1 durability. When your hero takes damage, draw a card.
    To: When your hero takes damage while your deck is not empty, draw a card.

    ex011 Champion of Irum
    No longer Unique.

    ex032 Battle Hardened
    Casting cost reduced to 1 (from 2).

    ex127 Toll Bridge
    Casting cost reduced to 2 (from 4).

    ex151 Karlstrad, Ruler of Gaderi
    Attack increased to 4 (from 3).
    Health increased to 8 (from 6).

    ex152 Scourge Colossus
    Health increased to 7 (from 6).

    sf103 Hit List
    Casting cost reduced to 1 (from 2).

    ll003 Unaxio Squire
    Attack reduced to 0 (from 1).
    Health reduced to 3 (from 4).
    From: 0: Until the end of your turn, target other ally has +1 attack.
    To: When Unaxio Squire is summoned while there is an opposing ally, he gains +1 health. 0: Until the end of your turn, target ally has +2 attack.

    ll019 Feasterling
    From: Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.
    To: While Feasterling has no negative effects or enemy attachments, it has Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.

    ll051 Chaos Engine
    From: Once per turn, when an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card.
    To: When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy (max once per turn) and you draw a card.

    cp001 Pack Outcast
    From: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by a non-attachment ability, it has +1 attack until the end of the turn.
    To: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by an ability, it has +1 attack until the start of your next turn.

    cp049 Barbarian's Bludgeon
    Restricted to Warrior, Rogue and Wulven.


    There are also two new Legendary cards (for Coran and SET Tommytpr) being officially released in v4.51, which I think will be officially announced elsewhere.

  2. #2
    Lead Developer / Designer Gondorian's Avatar
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    We have some additional balance changes to make after testing:

    cp031 Southroad Mercenary
    Health reduced to 4 (from 5).
    From: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack (max twice per turn).
    To: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack and +1 health (max twice per turn).

    cp033 Northroad Thief
    From: When Northroad Thief enters play, he has stealth until the start of your next turn. 2: Target other friendly Outlaw ally is shuffled into its owner's deck: target enemy item is destroyed.
    To: When Northroad Thief enters play, she has stealth until the start of your next turn. 2: Target friendly Outlaw ally is shuffled into its owner's deck: draw 2 cards from target opponent's deck.

  3. #3
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    so when there's finally a great item destruction item for everyone you're going to limit it? good job
    also it's limited to rogues who already have best item destruction and warriors, who have quite good weapon destruction. why not mages for example
    Last edited by dejvo; 12-05-2022 at 02:47 PM.
    I milled fat Garth with rush Loest. Twice.
    I stalled Moonstaller with Rothem.
    I played Ter with monopoly cards and 4x toll bridge and managed to win a tournament.
    I cast Portal and Kris in one turn and lived to tell the tale.

  4. #4
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    also what kind of dumb testing was southroad mercenary? she was quite strong as it was before, now with health increase some heroes have no way to deal with her when played by RD badu going first. hooray for even more cancer, great choice
    I milled fat Garth with rush Loest. Twice.
    I stalled Moonstaller with Rothem.
    I played Ter with monopoly cards and 4x toll bridge and managed to win a tournament.
    I cast Portal and Kris in one turn and lived to tell the tale.

  5. #5
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