---------------------------------------------------EDIT--------------------------------------------------------------
I've made a lot of changes to this deck, so I would like you guys to rate it!
Hero: Banebow
Allies:
4x Fire Snake
4x Brutalis
2x Deathbone
4x Infernal Gargoyle
4x Medusil
Spells:
3x Shriek of Vengeance
Others:
4x Wrath of the Forest
4x BloodLust
4x Death Trap
Total: 34 cards
Now for the changes. Belladona may help you to draw like hell, but there's a moment in the game that you need allies on the field to make pressure. I noticed that it was a mistake to have only easy preys on my team, so I removed the Bellas (because almost never I had the chance to attack with her) and 2 Deathbones. Brutalis, FireSnake and the 2 Deathbones are still here to give you drawing power with Wrath of the Forest, while Medusil and Gargoyle gives firepower (this last one just because he can live longer)
I found that Bloodlust was an essential card because it's not hard to have 3 or 4 allies on the field with this kind of deck, so try to not resource this one. Death Trap is perfect to be used on turns 4 or 5 to prevent early Behemots, Ravens or Aeons that would mess with your board. Just remember to always have free Shadow Energy and a Medusil on your side by that turns to deal with these Big Allies, as you don't have board wipe cards (things can get complicated if your adversary manages to summon 2 big allies at once)
---------------------------------------------------EDIT--------------------------------------------------------------
I made this deck for fun, after seeing some threads about the inutility of Wrath of the Forest. Indeed, this armor is kind of useless the way it is right now, but has a huge potential if Kyle/Calmdown includes it in the Balance Change that is coming for the next update
Hero: Banebow
Allies:
4x Fire Snake
4x Brutalis
4x Deathbone
4x Belladonna
1x Medusil
Spells:
4x Shriek of Vengeance
Others:
4x Wrath of the Forest
4x Beetle Demon Bow
Total: 30 cards
Before you put Wrath of the Forest in play, you can control the board killing opponent's allies with Banebow's ability and Deathbone's attack and ability. The weenies and Beetle Demon Bow complements the damage. Only play Belladonna if you know your enemy can't kill her in the next turn with an ally attack. Shriek is here mainly to destroy Baazar, Research and Wizent's Staff, so the opponent won't be able to create an advantage early game.
After Wrath of the Forest is played, the party begin. The objective of this deck is to get a good Card Draw engine with Belladona + Wrath of the Forest. Everytime your opponent kills a Weenie or Belladonna (the girl is very fragile), you will buy a card to keep growing your little army.
It's a very different approach, and you can win if the opponent don't have a Draw Engine to keep his hand full. The main source of damage is Belladonna and Deathbone (attack and ability). The weenies surely help with the damage, but they are here to attract the enemy attention and to improve your draw ability and the resource curve.
I didn't include Soul Seeker because it doesn't have a good cost/benefit relation with Banebow. The same goes to Rapid Fire, as the Beetle Demon Bow isn't the main source of damage.
The only problem here is that Wrath of the Forest costs a lot of resources. Only being able to play it by turn 6 (or 7~8, if you cast Shriek) really destroys this deck. On the other hand, this armor's ability has a great sinergy with Shadow Allies. So my suggestion to Calmdown/Kyle is to review this card, lowering the resource cost to at least 4. With this change, this deck would be playable, and a lot of deck variations would come up too
OBS: I got a 4:1 win ratio with this deck. Of course I had luck (2 of these 5 players were using decks with 60+ cards), but it shows how promising this conceipt can be.
Bookmarks