Turn 1:
Amber has Jeweler's Dream, Reserve Weapon & Zoe Silversmith out.
Bloodfang goes first, sacs a card. nothing on board, ends turn.
Amber:
Sacs 1 card, strikes with Jeweler's Dream, ends turn.
Turn 2:
Bloodfang sacs again, plays 2 resource ally, ends turn.
Amber:
Sacs 1 card. Uses 2 resource to play Puwen Bloodhelm... then Plays Crippling Blow. Attacks with Jeweler's Dream & Zoe for 4 damage.
Turn 3:
Bloodfang sacs again, plays 2 resource support card, ends turn with 1 resource left and a helpless ally.
Amber:
Sacs 1 card. Uses 2 resources on Zoe to reinforce Jeweler's Dream... then plays Jasmine Rosecult. Attacks with all Zoe, Puwen & weapon for 6 damage.
What's a good way to break this combo before turn 4?
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