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    Senior Member Veles's Avatar
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    List of potential changes to CotC and DP 1 and 2 cost allies

    Hi,

    One of the main principles in designing cards in Shadow Era is not making strictly better cards and avoid as much as possible so called power creep, where a newer card outclasses older card in same or similar role. However, since its release, Shadow Era has evolved and over time it became evident that some of the early card designs are limiting designs of newer cards, especially in combination with one of Shadow Era's basic game mechanics, its combat system. In the early game, player going first often has an advantage where their ally played on turn 2 can kill opposing ally without retaliation damage. Break point here is usually dealing 3 damage. But to create more defensive early game allies would mean to power creep some of older cards, namely allies like Brutalis who is 1 attack, 4 health ally without an ability. To avoid that we consider doing following changes:

    Call of the Crystals

    Dirk Saber

    Health increased to 3.

    Puwen Bloodhelm

    Ability changed to: Puwen Bloodhelm has +1 attack while any opposing player controls more allies than you.

    Birgitte Skullborn

    Base attack increased to 1.

    Blake Windrunner

    Ability changed to: When Blake Windrunner is summoned, your weapons have +1 attack until the end of your turn.

    Katrin the Shieldmaiden

    Base attack increased to 1.

    Brutalis

    Ability changed to: While there is an opposing damaged ally in play, Brutalis has +1 attack.

    Fire Snake

    Attack changed to fire. Ability changed to: When Fire Snake is killed, all opposing heroes take 1 fire damage.

    Hellsteed

    Base attack increased to 1.

    Dark Flayer

    Health increased to 2.

    Dark Prophecies

    Twilight Herald

    Health increased to 2.

    Ironhide Karash

    Health increased to 3.

    Rotling

    Health increased to 2. Ability changed to: When Rotling is summoned, you may exile target ally in a graveyard and Rotling gains +1 base attack.

    Twisted Familiar

    Health increased to 4. Ability changed to: When an opposing hero or ally deals ability damage to Twisted Familiar, they take 2 damage. 0: 2 used resources are renewed, and Twisted Familiar is killed at the end of your turn.

    Braxnorian Temptress

    Ability changed to: Defender. When Braxnorian Temptress deals damage to a hero, that hero's weapons are returned to its owner's hand.

    Master Trapsetter

    Ability changed to: Ambush. Master Trapsetter has +1 attack while you control 2 or more traps. 2: Until the end of your turn, the next trap you summon costs 3 less resources.

    Agent Rex
    Health increased to 3.


    Bonus changes would be adding elemental attack types to following allies to give them more flavor:

    Molten Destroyer

    Attack changed to fire.

    Ogloth the Glutton

    Attack changed to fire.

    Crystal Titan

    Attack changed to ice.

    Magma Jackal

    Attack changed to fire.


    These changes would allow buffs to some SF, LL and CP cards, but I would leave that discussion for separate thread later in order to have easier discussion.

    Please, tell us what you think about suggested changes or suggest your own ideas. I do recommend to focus only on 1 and 2 cost allies for now.
    Last edited by Veles; 11-28-2020 at 09:45 PM.
    Retired Card Game Designer

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