Close

Results 1 to 3 of 3
  1. #1
    Senior Member Veles's Avatar
    Join Date
    Nov 2012
    Location
    Serbia
    Posts
    4,394
    Tournaments Joined
    29
    Tournaments Won
    2

    List of potential changes to CotC and DP 1 and 2 cost allies

    Hi,

    One of the main principles in designing cards in Shadow Era is not making strictly better cards and avoid as much as possible so called power creep, where a newer card outclasses older card in same or similar role. However, since its release, Shadow Era has evolved and over time it became evident that some of the early card designs are limiting designs of newer cards, especially in combination with one of Shadow Era's basic game mechanics, its combat system. In the early game, player going first often has an advantage where their ally played on turn 2 can kill opposing ally without retaliation damage. Break point here is usually dealing 3 damage. But to create more defensive early game allies would mean to power creep some of older cards, namely allies like Brutalis who is 1 attack, 4 health ally without an ability. To avoid that we consider doing following changes:

    Call of the Crystals

    Dirk Saber

    Health increased to 3.

    Puwen Bloodhelm

    Ability changed to: Puwen Bloodhelm has +1 attack while any opposing player controls more allies than you.

    Birgitte Skullborn

    Base attack increased to 1.

    Blake Windrunner

    Ability changed to: When Blake Windrunner is summoned, your weapons have +1 attack until the end of your turn.

    Katrin the Shieldmaiden

    Base attack increased to 1.

    Brutalis

    Ability changed to: While there is an opposing damaged ally in play, Brutalis has +1 attack.

    Fire Snake

    Attack changed to fire. Ability changed to: When Fire Snake is killed, all opposing heroes take 1 fire damage.

    Hellsteed

    Base attack increased to 1.

    Dark Flayer

    Health increased to 2.

    Dark Prophecies

    Twilight Herald

    Health increased to 2.

    Ironhide Karash

    Health increased to 3.

    Rotling

    Health increased to 2. Ability changed to: When Rotling is summoned, you may exile target ally in a graveyard and Rotling gains +1 base attack.

    Twisted Familiar

    Health increased to 4. Ability changed to: When an opposing hero or ally deals ability damage to Twisted Familiar, they take 2 damage. 0: 2 used resources are renewed, and Twisted Familiar is killed at the end of your turn.

    Braxnorian Temptress

    Ability changed to: Defender. When Braxnorian Temptress deals damage to a hero, that hero's weapons are returned to its owner's hand.

    Master Trapsetter

    Ability changed to: Ambush. Master Trapsetter has +1 attack while you control 2 or more traps. 2: Until the end of your turn, the next trap you summon costs 3 less resources.

    Agent Rex
    Health increased to 3.


    Bonus changes would be adding elemental attack types to following allies to give them more flavor:

    Molten Destroyer

    Attack changed to fire.

    Ogloth the Glutton

    Attack changed to fire.

    Crystal Titan

    Attack changed to ice.

    Magma Jackal

    Attack changed to fire.


    These changes would allow buffs to some SF, LL and CP cards, but I would leave that discussion for separate thread later in order to have easier discussion.

    Please, tell us what you think about suggested changes or suggest your own ideas. I do recommend to focus only on 1 and 2 cost allies for now.
    Last edited by Veles; 11-28-2020 at 09:45 PM.
    Retired Card Game Designer

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments.
    The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla

  2. #2
    Senior Member
    Join Date
    Nov 2013
    Location
    New Delhi, India
    Posts
    1,355
    Tournaments Joined
    1
    Tournaments Won
    0
    Ok here we go:
    Dirk Saber

    Health increased to 3.

    Puwen Bloodhelm

    Ability changed to: Puwen Bloodhelm has +1 attack while any opposing player controls more allies than you.

    Birgitte Skullborn

    Base attack increased to 1.
    Decent and welcoming changes.

    Blake Windrunner

    Ability changed to: When Blake Windrunner is summoned, your weapons have +1 attack until the end of your turn.
    Meh, but what can you really do about it lol

    Katrin the Shieldmaiden

    Base attack increased to 1.
    oh yeah this looks great. I think Tala will appreciate this. Might get out of hand with this, zail crusader and standfirm/ellos but remains to be seen.

    Brutalis

    Ability changed to: While there is an opposing damaged ally in play, Brutalis has +1 attack.

    Fire Snake

    Attack change to fire. Ability changed to: When Fire Snake is killed, all opposing heroes take 1 fire damage.

    Hellsteed

    Base attack increased to 1.
    Meh. But i can see how this will help the future stuff to be better.

    Dark Flayer

    Health increased to 2.
    wow so ele can get a 3/5 with defender. this might be a bit too much but remains to be seen.

    Dark Prophecies

    Twilight Herald

    Health increased to 2.

    Ironhide Karash

    Health increased to 3.

    Rotling

    Health increased to 2. Ability changed to: When Rotling is summoned, you may exile target ally in a graveyard and Rotling gains +1 base attack.
    yeah nice

    Twisted Familiar

    Health increased to 4. Ability changed to: When an opposing hero or ally deals ability damage to Twisted Familiar, they take 2 damage. 0: 2 used resources are renewed, and Twisted Familiar is killed at the end of your turn.
    not sure how i feel about this. on paper just sounds like a better deathbone with resource curve capability.

    Braxnorian Temptress

    Ability changed to: Defender. When Braxnorian Temptress deals damage to a hero, that hero's weapons are returned to its owner's hand.
    this is alright. if it sticks (not likely) it can now just destroy badu

    Master Trapsetter

    Ability changed to: Ambush. Master Trapsetter has +1 attack while you control 2 or more traps. 2: Until the end of your turn, the next trap you summon costs 3 less resources.
    gives a boost to the annoying minion vic but idc

    Agent Rex
    Health increased to 3.
    still bad

    Bonus changes would be adding more elemental attack types to following allies to give them more flavor:
    Molten Destroyer

    Attack changed to fire.

    Ogloth the Glutton

    Attack changed to fire.

    Crystal Titan

    Attack changed to ice.

    Magma Jackal

    Attack changed to fire.
    cool
    Last edited by Scout; 11-28-2020 at 08:48 PM.
    IGN: TJ Scout
    Telegram: @shubham1309

    "Scout is a hacker we should report him" - SK Trinolcour

    Team Juggernauts Recruitment Thread

    Link to TJ forum
    IRC

  3. #3
    Lead Developer / Designer Gondorian's Avatar
    Join Date
    Apr 2011
    Location
    England (GMT+0)
    Posts
    24,080
    Tournaments Joined
    1000
    Tournaments Won
    999
    Blog Entries
    1
    Based on a brief read, these changes look balanced within each other but I have a feeling these may make some class allies seem weak or actually be weak in comparison.

    I will assume you have done this comparison yourself but I’d like to see that somewhere to set my mind at ease.

    Definitely worth trying these on the Test Server but you never get much activity there so it won’t be a proper test until it goes Live and generally experimenting there is frowned upon. Maybe you announce it as something radical that you think will be good for the game and you are open to feedback and making further adjustments after a set period of time.

    By the way, I think you should make Sandra Trueblade playable while you are doing these changes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •