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Last edited by KingLoui; 11-09-2020 at 05:15 AM.
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Senior Member
I would categorize this as a list of cards that provide card advantage There are several distinctions to be made...
Cantrip If a card has the effect of adding one and only one card to your hand it meets the broadest of criteria. It’s called a cantrip You replaced the card that was in your hand and you are at card parity. Net neutral, your hand has neither gained or lost a card from playing a card.
Card Advantage. Beyond that we have a card that results in your hand containing more cards than it did previously. This is Card Advantage Not to be confused with card draw which it’s often erroneously referred to. These cards can come from anywhere, a graveyard your opponents hand, your deck, an ally off the opponents board, etc. getting card advantage by pulling from grave etc I would call these a pseudo form of card draw or pseudo draw
Only when you draw a card from your deck does a card get the characterization of card draw
Card draw There is an important distinction because a huge part of card games is percentages and probabilities. If you have 3 tidal waves left in your deck and only a tidal wave can save you, you need a card draw (from your deck) card advantage or pseudo draw might not have anything to offer you. Card draw is rigid and predictable you can calculate your odds for finding an out.
Last edited by Nijjis; 11-10-2020 at 02:11 AM.
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Senior Member
So a draw engine from my understanding tends to refer to either an item (mostly artifacts with some exceptions.. example wizent staff is a weapon but I would consider it an engine) or an attachment. These cards will typically stick around indefinitely, until they are removed; or in wizent staff’s case, they are removed / run out of durability.
The two main criteria are: It’s going to be in play after you finish your turn (You can equate engine with permanence.. so abilities like bad Santa are not engines) and it’s likely going to draw you cards on a multiple of turns. Some might consider a support ability like blood moon an engine.. I would not. A true engine, to me, is a card you can play one of, have it possibly stick the entire game, and continuously draw you cards. So as i have defined it, you also would not consider engines.. any items that require you to spend durability to draw. Such as loom of fate. These are too limited or finite. Engines = potentially infinite.
Finally.. allies IMO don’t belong in the category of engine.. because they are too fragile. Every deck has a way to deal with allies, usually many ways.. hell allies are a form of removal for other allies. Not every deck has many (and some don’t have any) ways of dealing with artifacts or attachments
Last edited by Nijjis; 11-10-2020 at 02:22 AM.
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Senior Member
There are not that many engines in shadow era. Historically they were usually the preeminent or strongest form of card draw. Upon shadow eras release options were limited both in forms of good card draw / engines, but equally important, and even more limited, were engine removals. Some classes were without any answers.. or none that were palatable. Overtime the balance of power has kind of shifted away from engines I would say..engines are often slow and expensive (think anti-matter) generally you can look at them as an investment. In the past they were a very safe investment. Nearly any and every hero / deck that had access to a good engine would be playing them. Today that’s not always the case.
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Senior Member
Engines would be:
Blood frenzy
Tome of knowledge
I’ll gotten gains
Bazaar
Wraith of the forest
Wizents staff
Survivalist
Elicit information
Anti matter
Aldmor conduit
Arguably grundlers double, but it’s much too narrow and short lived IMO not reliable enough.
Amulet of conjuring
Glass chalice of knowing
Twilight eidolon again could be considered an engine in theory but virtually never functions as one in practice.. so i would say no
Confluence of fate
Chaos engine
Black market
Scriptures of the departed is a tough one.. it requires you to use durability to draw, and will gain durability whenever a friendly twilight ally dies.. so both either infinite or finite. usually you will end up cashing in the last 2 durability if desperate or looking for lethal. by my earlier definition thats makes it not an engine. Despite that im going to have to say engine. *♂️
Distortion harness also tricky. It can function like an engine, but to a very limited degree.. if you just need a card to sacrifice next turn for example, it will do the job.. but it’s not truly an engine.
Wouldn’t be surprised if i passed over some.. pride of the mountain? but I think that’s most of them
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Ok, I think I get it. Putting it that way, instead of changing the criteria, I would change the way I call it. Because, for my pourpuse, now I know I need "card advantage" instead of draw engines. I will take change the title of the post.
Thanks a lot!
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