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Test Server v3.81
A special thanks to all the testers and bug reporters! Here's a hot new release that fixes most of the things reported.
v3.81 - July 6, 2020
PC
Changes
- Fixed some dynamically loaded sleeves and playmats looking blurry
- When replaying combat or from AI, now it just does the attack without the targeting lines
- Fixed damage timing with combat, eg Emore's Crossbow
- Fixed entering battle sound not respecting the sound options
- Fixed display of multi-target with Cancel and Done buttons
- Fixed top menu bar obscuring the top of cards when opening packs
- Added a sound effect to go along with the animation for completing a quest
- The top menu bar now has labels and a proper Home button
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Senior Member
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Senior Member
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Senior Member
SUGGESTIONS:
I love how much faster the game is but there is some slowness that feels like it interrupts the game -- namely the death animation and the after death passive ability damage animations, such as with deathbone or twilights. Its much more noticeable now and feels out of place since the combat got faster.
Speaking of combat, defending should be adjusted to look more like a defend rather than a retaliation. It seems weird to see my opponent's hero attack my ally in response to my attack, especially when I have protectors on the field. I suggest the animation be adjusted to keep the attacking card near the defender, when applicable, until the defend animation ends. Makes way more sense that way.
Now that there are sound effects more frequently, the music volume should be adjusted accordingly. I can see why it was made so loud before, because that was the primary sound in the game, but I think it should be turned down now. Its way too loud in comparison.
Also regarding sound effects, adding more of it really shines a light on where its still missing -- specifically ability damage (outside of the OG CoTC ones), and death -- they seem strangely quiet now.
Last edited by Kross; 07-09-2020 at 11:24 AM.
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