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  1. #1
    Junior Member Kyusse's Avatar
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    Ideas for new classes?

    Hi, long time lurker and player but fairly new to posting on the boards. So we all know that 1.6 is bringing a new class, rogues which got me to thinking what future classes could be added in later patches? We currently have warriors, priests, hunters, mages, elementals, wulven, and rogues on the way. What does that leave? Since this game was heavily influenced by the WoW TCG I decided to look at their classes as an inspiration to see if they could work in SE...

    Warrrior - already in SE

    Hunter - already in SE

    Druid - melee/caster hybrid. This could work but I think DK or Paladin would be a better option. A druid could add another healer class perhaps combined with strong control cards to impede opponent allies.

    Death Knight - melee/caster hybrid. This could be fun. Melee class with some disease oriented damage over time cards. Maybe a card ability to allows him to kill opponent allies and covert them to weaker undead allies.

    Priest - already in SE

    Shaman - Would probably be too similar to druid to be viable.

    Rogue - added in 1.6

    Warlock - likely too similar to mage to be viable.

    Mage - already in SE

    Paladin - Strong melee abilities with some healing and protection cards as well. Could be a powerful class.

  2. #2
    Senior Member Killtrend's Avatar
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    I'm down for more classes. I think gravebone covers the melee/caster role and with added cards could take care of the death night role.

    I'd like to see the Elementals get more elemental only allies and not use shadow. Separate them into a totally new group.

    Paladins might be cool. Maybe no offensive weapons or defensive armor, only like shields that are dual purpose. You can completely rework how damage is received.
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  3. #3
    World Champion 2014 Sisyphos's Avatar
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    I had a couple of ideas for a demon kind of class that focuses on effects that trigger upon their allies death and does mean things to the enemy hero. Not quite fleshed out, but i like the concept. Druids or Death Knights sound great, too, but honestly right now i'd prefer to see a more stable version of the game and a couple of balance issues addressed (in the form of buffs to overtly weak cards), not more and more content.

  4. #4
    Senior Member Maldazar's Avatar
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    I think the druid class would be nice, they could have healing abilities and maybe the ability 'animal form' where they would become (the hero) an animal and get like 3 attack or something for some time (this could be a hero ability), could be fun. But lets wait first for the Rogues and for more cards of the already existing classes.
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  5. #5
    Senior Member Anurak's Avatar
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    Quote Originally Posted by Killtrend View Post
    I'd like to see the Elementals get more elemental only allies and not use shadow. Separate them into a totally new group.
    +1. I always thought Shadow was too generic for a faction. Elementals by their nature can support a faction on their own. We could have air, water, earth, various metal elementals, or simply energy elementals, like their form right now appears to be. The imagination of the artists would be the only limitation when it comes to shapes/forms of elementals.

    Quote Originally Posted by Sisyphos View Post
    I had a couple of ideas for a demon kind of class ...
    Demons could also support a new faction/race. Same as above. Plus I want to see a succubus in the game. Make sure she's extra hot. Oh, you should make an incubus (male counterpart of the succubus) for the ladies.


    Shamans and druids can have a lot in common, but in my mind druids were the good guys, and shamans were more neutral or even evil characters. If there is room for only one of them, then I'd prefer shamans, since we could easily have a human and a shadow version.

    Paladins would make a powerful class indeed. However I've said before that instead of creating class abilities that are identical to each other, we should make some abilities available to more than one class. Some abilities Paladins could have access to are Shield Bash, Valiant Defender (from Warriors) and Healing Touch, Inner Strength, Holy Shield (from Priests).
    Last edited by Anurak; 05-12-2011 at 10:36 PM.
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