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  1. #1
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    SET Black Lotus' Special Decklist - Ter Adun (Ravaging Supporters)

    Greetings,

    Today I would like to present my unique take on Ter Adun.

    It works like a charm and hope you will be able to see it for yourself as well.

    I call it STAR : Supported Ter Adun Ravager

    Let's look at the decklist :

    Hero: Ter Adun (40 cards)

    Ally (8):
    4x Spitfire Hound
    4x Ravager Zealot

    Ability (17):
    4x Grave Resistance
    2x Valiant Defender
    4x Bad Santa
    2x Battle Hardened
    2x Higher Ground
    3x Bloodlust

    Item (10):
    4x Chaos Engine
    2x Thriss Assault Plinth
    4x Thriss Crucible

    Location (4):
    4x Ravenscrest: Valley of Secrets

    Deck Code: 1324032B

    Instructions and Tips :

    The goal of this deck is to establish a stable flow of card draw and SE advantage.

    There are 2 combo pieces that you'll always want in play:

    Ravenscrest and Chaos Engine.

    These cards will be crucial for your comboing.

    If you have the First Turn Advantage, make sure to have Bad Santa in hand as well, as it will net you 3 free cards with the fact that you can play out your location as early as T1.

    An example of an ideal turn with FTA :

    T1 -
    T2 - Ravenscrest, any 2cc support card that is not Battle Hardened, Grave Resistance, followed by Bad Santa. (The reason for doing this is to establish a few abilities on board to act as enablers for your Spitfire Hound and Ravager Zealot)
    T3 - It can differ depending on the board state and situation. This deck is extremely flexible with plays, which is why I believe this deck is one of the best, but one of the most difficult decks to pilot so please take your time to get used to it.

    Some possible T3 :
    Thriss Crucible
    Thriss Assault Plinth (Usually followed by a Grave Resistance to keep it on board)
    A combination of Support cards and allies.

    Also, if you don't have FTA, your situation will be very different. Your main priority is to establish Chaos Engine before beginning to use your enabling cards to destroy your abilities, unless it's absolutely important (such as using Spitfire Hound and Grave Resistance to kill a T2 ally which on most cases are rare because you would prefer having Chaos Engine out to net that card and SE advantage.

    Another important thing to note is knowing your opponent's class well.

    Against Rogues and Priest, be sure to hold that 2nd copy of Chaos Engine because they will most likely have removal for it.

    This deck will take forever to explain but I hope from playing around with it, you will start to make the connections yourself.

    The cards itself is really bad, but together they synergise like an army of ants, working together to assemble to kill the enemy.

    Some synergies to take note of :

    Battle Hardened + Higher Ground :
    Together they provide 2 draws, and +1 attack buff for a total of 1cc.

    Location + all support abilities + Chaos Engine + Allies :

    Notably Grave Resistance the best of them all because that would mean Grave Resistance would be 0cc to draw a card, renew 1cc, and have an outlet for your enabling allies, which will also be worth destroying when Chaos Engine is in play to draw a card and gain one SE.

    It's really ridiculous how fast and chaotic this deck can become, swinging at over 21 to 28 damage in a single turn with the right setup, making it an OTK deck as well.

    I hope this deck gives you some inspiration instead of playing those boring meta decks that have repetitive playstyles.

    Good luck!

    Also, I wrote a brief history about it just below


    History :

    This deck is a special combo deck that I personally experimented since March 2020.

    I was getting really bored of playing mages in general and didn't like that games in Shadow Era were slow and combos didn't really excite me, so I started to look around in the merchant for inspiration of more explosive cards.

    And then it hit me... Ravenscrest... Such a beautiful location card.

    I started to do everything to make Supporters work. I tried playing it in Tala decks with Moment of Acquiesce, but it was too inconsistent and my deck wouldn't last long enough... I kept trying and trying, but it didn't help. So I started looking through more cards... And then I saw Chaos Engine. Wow... It says abilities as well! Marvelous!

    And thus my deck creation started to form itself and after lots of looking around for synergies, my Ter came to life.
    Last edited by Furykevin; 04-27-2020 at 12:34 AM. Reason: Spell Check

  2. #2
    Senior Member seedog's Avatar
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    Nice concept! Will definitely give it a try.

    The only thing I worried is the NC side ability of the location. Opponent can easily seek item d to remove chaos engine.

  3. #3
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    Update :

    I've changed a few cards to make the deck a little more consistent.

    STAR : Supported Ter Adun Ravagers

    Hero: Ter Adun (40 cards)

    Ally (8):
    4x Spitfire Hound
    4x Ravager Zealot

    Ability (17):
    4x Grave Resistance
    2x Dark Revelations
    2x Valiant Defender
    4x Bad Santa
    1x Battle Hardened
    1x Higher Ground
    3x Bloodlust

    Item (10):
    4x Chaos Engine
    2x Thriss Assault Plinth
    4x Thriss Crucible

    Location (4):
    4x Ravenscrest: Valley of Secrets

    Deck Code: 1004214B

    Change notes :

    I've removed 1 copy of Battle Hardened as well as 1 copy of Higher Ground to make room for 2 Dark Revelations.

    The reason for this change is to allow the deck to play at a faster tempo and have access to more resources late game.

    Dark Revelations is also a really good card to cycle early game as you can immediately enable your allies and profit from Chaos Engine without any costs.

  4. #4
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    Quote Originally Posted by seedog View Post
    Nice concept! Will definitely give it a try.

    The only thing I worried is the NC side ability of the location. Opponent can easily seek item d to remove chaos engine.
    I agree very well with that.

    Which is one of the reasons why when playing this deck, it is very important to know the enemy classes.

    Be sure to keep a second copy against Priests and Rogues.

    And don't be afraid of losing items to enemy removal because this deck is hyper consistent due to its ability to cycle through the deck very quickly.

    The biggest concern for this deck is its inability to play late game against a stall deck as the deck finishes extremely fast.

    I would avoid committing any damage to fatty allies and instead play a race game if that does happen.

    Hope you'll enjoy the deck. ��

  5. #5
    Senior Member seedog's Avatar
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    I think you can consider aldmour scavenger for a few reasons:

    1. The deck is very quick and often deck out soon. Scavenger can revive your Crucible and provide some late game push for the deck.
    2. It can revive a destroyed chaos engine
    3. It works with Higher Ground

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