Change log for v3.7100
September 21, 2019

BALANCE CHANGES

se012 Logan Stonebreaker - Reworded to "4SE: Until the end of your turn, your weapons have +1 attack, and if Logan deals combat damage to an ally, that ally is killed." (from "4SE: Until the end of your turn, your weapons gain +1 attack, and if Logan deals combat damage to an ally, that ally is killed.")

se039 Earthen Protector - Ability changed to "When a friendly ally is killed while Earthen Protector is alive, Earthen Protector is killed: that ally is returned to play with +2 base attack and +2 health." (from "When a friendly ally is killed while Earthen Protector is alive and can be damaged, that ally is returned to play with +2 base attack and +2 health, and Earthen Protector is killed.")

se061 Valiant Defender - Reworded to "Duration 2. Friendly allies can't be attacked." (from "Friendly allies can't be attacked for the next 2 turns.")

se086 Into the Forest - Ability changed to "Attach to target friendly ally until the start of your next turn. That ally has stealth." (from "Attach to your hero until the start of your next turn. Your hero is hidden (it and its attachments can't be targeted).")

se097 Holy Shield - Casting cost reduced to 2. Ability changed to "Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed." (from "Attach to target friendly hero or ally until the start of your next turn. That hero or ally takes no damage and can't be killed.")

se108 Lay Low – Ability changed to "Duration 1. Friendly allies have +1 attack, ambush and stealth." (from "Your hero and allies can't attack and are hidden (they and their attachments can't be targeted) until the end of your next turn.")

se117 Full Moon - Ability changed to "Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2." (from "Until the start of your next turn, friendly allies have +2 attack and your hero takes no damage.")

se123 Soul Reaper - Casting cost up to 4 (from 3). Ability changed to "Remove all ally cards in your graveyard from the game. Your hero heals 1 damage for each card removed." (from "Remove all ally cards in your graveyard from the game. Your hero heals 2 damage for each card removed.")

se128 Shard of Power - Ability changed to "Friendly allies have +2 attack. When a friendly ally is dealt damage, it is killed." (from "Your allies have +2 attack and a maximum of 1 health.")

se164 Armor of Ages - Durability reduced to 3 (from 6).

se179 Crescendo - Casting cost up to 7 (from 6). Durability down to 4 (from 6).

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ex031 Alert and Able - Reworded to "Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play." (from "Until the start of your next turn, target friendly ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.)

ex032 Battle Hardened - Reworded to "Duration 1. Friendly allies have defender and all damage to them is reduced by 1." (from "Until the start of your next turn, friendly allies have defender and all damage to them is reduced by 1.")

ex044 Undying Bond - Reworded to "Duration 1. When Undying Bond is summoned, the top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack." (from "The top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack until the start of your next turn.").

ex057 Jade of the Forest - Attack type changed to bow. Ability changed to "2SE: Until the start of your next turn, Jade of the Forest and her attachments can't be targeted." (from "(from "2SE: Until the start of your next turn, Jade of the Forest is hidden.").

ex058 Wendith Eagle-eye - Attack type changed bow (from sword)

ex084 Lost in the Woods - Ability changed to "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, it and its attachments can't be targeted and it is disabled." (from "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, and it is hidden and disabled.")

ex096 Zantonite - Ability changed to "When you target and destroy an artifact you control, draw a card. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health." (from "Zantonite's health can't be reduced by artifacts you control. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health.")

ex098 Interference - Reworded to "Duration 1. When Interference is summoned, your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability." (from "Your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability until the start of your next turn.")

ex103 Nowhere to Hide - Ability changed to "Attach to target opposing hero or ally. That hero or ally loses stealth and protector.". (from "Attach to target opposing hero or ally. That hero or ally loses stealth and protector, and opposing allies lose hidden.")

ex113 Nocturnal Advantage - Ability changed to "Until the end of your turn, opposing heroes and allies lose stealth, and allies you control have +1 attack and ambush." (from "Until the end of your turn, opposing heroes and allies lose stealth and hidden, and allies you control have +1 attack and ambush.")

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sf017 Midnight Sentinel - Cost reduced to 2 (from 3). Attack increased to 2 (from 1). Health reduced to 1 (from 5). Ability changed to "Ambush. When Midnight Sentinel is summoned, target other friendly ally gains ambush or +1 base attack if it already had ambush, and +2 health." (from "When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush.")

sf018 Sorcerer of Endia – Cost increased to 4 (from 3). Attack increased to 3 (from 1). Health reduced to 5 (from 6). Ability changed to "Sorcerer of Endia's ability costs 1 less shadow energy to activate for each item and ability opposing players control. 5SE: Target enemy item or ability is exiled and its controller takes 2 damage." (from "0: If a player controls at least 3 items and/or abilities, target and exile one of them: Sorcerer of Endia is returned to your hand at the end of the turn.")

sf037 Rapacious Vermin – Ability changed to "While there are no items or abilities in play, Rapacious Vermin has Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them." (from "Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.")

sf086 Deepwood Bobcat - Added Wild alignment.

sf090 Drangis, Lord of the Hunt - Ability changed to "Ambush. Each other Hunter ally or Wild ally you control has +1 attack, +1 health and ambush." (from "Ambush. Other friendly Hunter allies have +1 attack, +1 health and ambush.")

sf161 Startleshell Vest - Ability changed to "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense. 2D: Target ally takes X damage, where X is Startleshell Vest's defense." (from "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense.")

sf163 Gold-Laced Shield – Ability changed to "1D: Target friendly ally gains +1 base attack and 1 health. If that ally has 8 or more health, draw a card." (from "1D: Target friendly ally has +2 attack until the end of your turn.")

sf183 Wooden Spear - Ability changed to "While Wooden Spear has exactly 1 durability, it has +2 attack." (from "While Wooden Spear has exactly 1 durability, it has +1 attack.")

sf187 Dagger of Fate - Ability changed to "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies and +1 attack while in combat with heroes until the end of your turn." (from "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies until the end of your turn.")