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  1. #1
    Shadow Era's Avatar
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    Post v3.71

    Change log for v3.7100
    September 21, 2019

    BALANCE CHANGES

    se012 Logan Stonebreaker - Reworded to "4SE: Until the end of your turn, your weapons have +1 attack, and if Logan deals combat damage to an ally, that ally is killed." (from "4SE: Until the end of your turn, your weapons gain +1 attack, and if Logan deals combat damage to an ally, that ally is killed.")

    se039 Earthen Protector - Ability changed to "When a friendly ally is killed while Earthen Protector is alive, Earthen Protector is killed: that ally is returned to play with +2 base attack and +2 health." (from "When a friendly ally is killed while Earthen Protector is alive and can be damaged, that ally is returned to play with +2 base attack and +2 health, and Earthen Protector is killed.")

    se061 Valiant Defender - Reworded to "Duration 2. Friendly allies can't be attacked." (from "Friendly allies can't be attacked for the next 2 turns.")

    se086 Into the Forest - Ability changed to "Attach to target friendly ally until the start of your next turn. That ally has stealth." (from "Attach to your hero until the start of your next turn. Your hero is hidden (it and its attachments can't be targeted).")

    se097 Holy Shield - Casting cost reduced to 2. Ability changed to "Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed." (from "Attach to target friendly hero or ally until the start of your next turn. That hero or ally takes no damage and can't be killed.")

    se108 Lay Low – Ability changed to "Duration 1. Friendly allies have +1 attack, ambush and stealth." (from "Your hero and allies can't attack and are hidden (they and their attachments can't be targeted) until the end of your next turn.")

    se117 Full Moon - Ability changed to "Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2." (from "Until the start of your next turn, friendly allies have +2 attack and your hero takes no damage.")

    se123 Soul Reaper - Casting cost up to 4 (from 3). Ability changed to "Remove all ally cards in your graveyard from the game. Your hero heals 1 damage for each card removed." (from "Remove all ally cards in your graveyard from the game. Your hero heals 2 damage for each card removed.")

    se128 Shard of Power - Ability changed to "Friendly allies have +2 attack. When a friendly ally is dealt damage, it is killed." (from "Your allies have +2 attack and a maximum of 1 health.")

    se164 Armor of Ages - Durability reduced to 3 (from 6).

    se179 Crescendo - Casting cost up to 7 (from 6). Durability down to 4 (from 6).

    ---

    ex031 Alert and Able - Reworded to "Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play." (from "Until the start of your next turn, target friendly ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.)

    ex032 Battle Hardened - Reworded to "Duration 1. Friendly allies have defender and all damage to them is reduced by 1." (from "Until the start of your next turn, friendly allies have defender and all damage to them is reduced by 1.")

    ex044 Undying Bond - Reworded to "Duration 1. When Undying Bond is summoned, the top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack." (from "The top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack until the start of your next turn.").

    ex057 Jade of the Forest - Attack type changed to bow. Ability changed to "2SE: Until the start of your next turn, Jade of the Forest and her attachments can't be targeted." (from "(from "2SE: Until the start of your next turn, Jade of the Forest is hidden.").

    ex058 Wendith Eagle-eye - Attack type changed bow (from sword)

    ex084 Lost in the Woods - Ability changed to "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, it and its attachments can't be targeted and it is disabled." (from "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, and it is hidden and disabled.")

    ex096 Zantonite - Ability changed to "When you target and destroy an artifact you control, draw a card. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health." (from "Zantonite's health can't be reduced by artifacts you control. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health.")

    ex098 Interference - Reworded to "Duration 1. When Interference is summoned, your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability." (from "Your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability until the start of your next turn.")

    ex103 Nowhere to Hide - Ability changed to "Attach to target opposing hero or ally. That hero or ally loses stealth and protector.". (from "Attach to target opposing hero or ally. That hero or ally loses stealth and protector, and opposing allies lose hidden.")

    ex113 Nocturnal Advantage - Ability changed to "Until the end of your turn, opposing heroes and allies lose stealth, and allies you control have +1 attack and ambush." (from "Until the end of your turn, opposing heroes and allies lose stealth and hidden, and allies you control have +1 attack and ambush.")

    ---

    sf017 Midnight Sentinel - Cost reduced to 2 (from 3). Attack increased to 2 (from 1). Health reduced to 1 (from 5). Ability changed to "Ambush. When Midnight Sentinel is summoned, target other friendly ally gains ambush or +1 base attack if it already had ambush, and +2 health." (from "When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush.")

    sf018 Sorcerer of Endia – Cost increased to 4 (from 3). Attack increased to 3 (from 1). Health reduced to 5 (from 6). Ability changed to "Sorcerer of Endia's ability costs 1 less shadow energy to activate for each item and ability opposing players control. 5SE: Target enemy item or ability is exiled and its controller takes 2 damage." (from "0: If a player controls at least 3 items and/or abilities, target and exile one of them: Sorcerer of Endia is returned to your hand at the end of the turn.")

    sf037 Rapacious Vermin – Ability changed to "While there are no items or abilities in play, Rapacious Vermin has Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them." (from "Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.")

    sf086 Deepwood Bobcat - Added Wild alignment.

    sf090 Drangis, Lord of the Hunt - Ability changed to "Ambush. Each other Hunter ally or Wild ally you control has +1 attack, +1 health and ambush." (from "Ambush. Other friendly Hunter allies have +1 attack, +1 health and ambush.")

    sf161 Startleshell Vest - Ability changed to "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense. 2D: Target ally takes X damage, where X is Startleshell Vest's defense." (from "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense.")

    sf163 Gold-Laced Shield – Ability changed to "1D: Target friendly ally gains +1 base attack and 1 health. If that ally has 8 or more health, draw a card." (from "1D: Target friendly ally has +2 attack until the end of your turn.")

    sf183 Wooden Spear - Ability changed to "While Wooden Spear has exactly 1 durability, it has +2 attack." (from "While Wooden Spear has exactly 1 durability, it has +1 attack.")

    sf187 Dagger of Fate - Ability changed to "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies and +1 attack while in combat with heroes until the end of your turn." (from "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies until the end of your turn.")

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    ll001 Vigilant Wisp – Ability changed to "2SE: Seek a Homunculus ally. Until the end of your turn, Vigilant Wisp has meek." (from "Meek (this ally can't attack heroes). 2SE: Seek a Homunculus ally (if your hand is not full, reveal a Homunculus ally from your deck and place it in your hand; shuffle your deck).")

    ll008 Twilight Luminary – Ability changed to "On the turn they are summoned, all allies without Twilight alignment have meek and friendly allies with cost 2 or less have haste. 2SE: Seek a Twilight ally." (from "Friendly Twilight allies with cost 2 or less have haste. 2SE: Seek a Twilight ally (if your hand is not full, reveal a Twilight ally from your deck and place it in your hand; shuffle your deck).")

    ll023 Kiruth Devotee - Ability changed to "While there are no allies in your graveyard, Kiruth Devotee has meek. 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment." (from "Meek (this ally can't attack heroes). 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.")

    ll061 Popsickle - Ability changed to "Popsickle has +1 attack for each frozen ally in play. 1: Target opposing ally takes X ice damage where X is Popsickle's attack." (from "Popsickle has +1 attack while there is a frozen ally in play. 0: Popsickle attacks target opposing frozen ally if able.")

    ll065 Living Ice Wall - Ability changed to "0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack, 5 health, protector and it is frozen for 2 turns." (from "While Living Ice Wall is a frozen ally, it has protector. 0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack and 5 health and it is frozen for 2 turns.")

    ll069 Isadora Stormrage – Ability changed to "When you summon an ability with cost 2 or greater, Isadora is readied. 1: Target opposing hero or ally takes 2 electrical damage. Ability damage to opposing allies is increased by 1 until the end of your turn." (from "When you summon an ability, Isadora is readied. When Isadora attacks an ally on your turn, ability damage to opposing allies is increased by 1 until the end of the turn. 1: Target opposing hero or ally takes 2 electrical damage.")

    ll070 Lilyt of Orem - Cost reduced to 4 (from 5). Health reduced to 6 (from 7).

    ll102 Wulven Prophet – Ability changed to "When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck: if any opposing player has resources equal or greater than yours and you control no attachments, draw a card." (from "When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck.")

    ll112 Stardust Transfuser - Attack increased to 2 (from 1). Ability changed to "Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health: Stardust Transfuser has its base attack reduced by 1." (from "Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health.")

    ll120 Axiom the Soulless - Ability changed to: "Axiom can't be frozen or disabled. 1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1." (from "1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1. That ally is exiled when killed.")

    ll124 Dazzling Bravery – Ability changed to "Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard 2 cards from their deck." (from " Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard a card from their deck (or 2 cards if attached to an ally with cost 5 or greater).")

    ll134 Gruesome Brutality – Ability changed to "Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 2 damage." (from "Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 1 damage (or 2 damage if attached to an ally with cost 5 or greater).")

    ll162 Amethyst Reverie - Ability changed to "2SE: Renew 3 used resources. Ability damage to friendly heroes and allies from opposing abilities with cost 5 or greater is reduced to 0 until the start of your next turn." (from "2SE: Renew 3 used resources.")

    ll171 Pathfinder’s Machete - Ability changed to "When Pathfinder's Machete is summoned while you control a location, it gains +1 base attack and +1 durability. While you control a location, opposing heroes and allies lose stealth." (from "When Pathfinder's Machete is summoned while you control a location, it gains +1 base attack and +1 durability. While you control a location, opposing heroes and allies lose stealth and hidden.")

    ---

    cp008 Layarian Sentinel – Cost reduced to 2 (from 3). Health reduced to 3 (from 4). Attack reduced to 2 (from 3). Ability changed to "Defender (When this ally is attacked, the attacker takes combat damage first.) Layarian Sentinel does -1 combat damage while attacking." (from "Defender (When this ally is attacked, the attacker takes combat damage first.) Layarian Sentinel does -2 combat damage while attacking.")

    cp042 Higher Ground - Ability changed to "Duration 3. Higher Ground costs 1 less resource to summon if you control an ally with defender. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able." (from "Duration 3. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.")

    cp043 By the Sword - Ability changed to "Duration 4. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned." (from "Duration 3. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.")

    cp051 Kion the Magnificent - Ability changed to "Steadfast. Opposing heroes and allies lose stealth on the turn Kion enters play. All damage to friendly allies is reduced by 1." (from "Steadfast. Opposing heroes and allies lose stealth and hidden on the turn Kion enters play. All damage to friendly allies is reduced by 1.")

    cp052 Vull the Insatiable - Ability changed to "Steadfast. Opposing heroes and allies lose stealth on the turn Vull enters play. All damage to opposing allies is increased by 1." (from "Steadfast. Opposing heroes and allies lose stealth and hidden on the turn Vull enters play. All damage to opposing allies is increased by 1.")

  3. #3
    DP Visionary SET Colosal's Avatar
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    Cool

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    So Armor of Ages isn't anymore the devils armor? (6cost, 6defense, 6durability & it was simply evil )

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    DP Visionary Skurai's Avatar
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    Isadora seems broken again

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    Senior Member Kross's Avatar
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    Omg.. I'm loving Popsickle and Living Ice Wall UGH its so fun to play lmao people rage quit so hard when I start recycling and replacing walls that are in front of pops and aldon. it is indeed annoying, but fragile -- great elements for a fun deck!

    Who's responsible for it -- Veles did you do this!?

  7. #7
    Senior Member Veles's Avatar
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    Testing new Popsickle showed it is can be quite powerful but set up required to get it rolling makes it fragile as you said it. Hopefully we weren't wrong.


    I think the main winner of these changes is Gravebone with Isadora and we will be keeping a close eye on how it evolves and performs.

    Another thing of note is maybe Axiom, the can't be frozen adition means you can use him in combination with Frozen Horror, for some sort of combo/control. Maybe throw in Regression Chamber in the mix, Xar Modulator and Exaltation as well...few options there. The can't be disabled part makes him annoying for rogues who are traditionally bad MU for aggro Ele, so maybe Axiom can find its place there as well.
    Last edited by Veles; 09-24-2019 at 03:44 PM.
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    Senior Member Kross's Avatar
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    Quote Originally Posted by Veles View Post
    Testing new Popsickle showed it is can be quite powerful but set up required to get it rolling makes it fragile as you said it. Hopefully we weren't wrong.


    I think the main winner of these changes is Gravebone with Isadora and we will be keeping a close eye on how it evolves and performs.

    Another thing of note is maybe Axiom, the can't be frozen adition means you can use him in combination with Frozen Horror, for some sort of combo/control. Maybe throw in Regression Chamber in the mix, Xar Modulator and Exaltation as well...few options there. The can't be disabled part makes him annoying for rogues who are traditionally bad MU for aggro Ele, so maybe Axiom can find its place there as well.
    Yesss I haven't even gotten to test out the Shadow variants of the strategy -- Can't wait!

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    DP Visionary Index's Avatar
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    Don’t you think we need a counter or maybe token for duration time? Always losing track of how many turns till a support card to leave the board.
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    DP Visionary tman507's Avatar
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    Quote Originally Posted by Index
    Don’t you think we need a counter or maybe token for duration time? Always losing track of how many turns till a support card to leave the board.
    Pretty sure there is one. I just tested it with Blood Moon and it told me how many turns remaining on it with the pop-up next to the card.
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