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  1. #1
    Shadow Era's Avatar
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    Post Test Server v3.69



    The Test Server is now open to the public at http://test.shadowera.com
    Now available for PC, Windows, and Android

    The test server is a separate server used to test balance changes and features before a live release. Your test server account is completely different from the live server. As such, you will need to create a new account. You will be given a complete playset and plenty of gold and sc on the test server to get you started easily.

    v3.69 - August 6, 2019

    se012 Logan Stonebreaker - Reworded to "4SE: Until the end of your turn, your weapons have +1 attack, and if Logan deals combat damage to an ally, that ally is killed." (from "4SE: Until the end of your turn, your weapons gain +1 attack, and if Logan deals combat damage to an ally, that ally is killed.")

    se018 Moonstalker changed ability to 4SE (from 3SE)

    se039 Earthen Protector - Ability changed to "When a friendly ally is killed while Earthen Protector is alive, Earthen Protector is killed: that ally is returned to play with +2 base attack and +2 health." (from "When a friendly ally is killed while Earthen Protector is alive and can be damaged, that ally is returned to play with +2 base attack and +2 health, and Earthen Protector is killed.")

    se061 Valiant Defender - Reworded to "Duration 2. Friendly allies can't be attacked." (from "Friendly allies can't be attacked for the next 2 turns.")

    se086 Into the Forest - Ability changed to "Attach to target friendly ally until the start of your next turn. That ally has stealth." (from "Attach to your hero until the start of your next turn. Your hero is hidden (it and its attachments can't be targeted).")

    se097 Holy Shield - Ability changed to "Attach to target friendly hero or ally. When that hero or ally is dealt damage, that damage is reduced to 0 and Holy Shield is destroyed." (from "Attach to target friendly hero or ally until the start of your next turn. That hero or ally takes no damage and can't be killed.")

    se108 Lay Low – Ability changed to "Duration 1. Friendly allies have ambush and stealth." (from "Your hero and allies can't attack and are hidden (they and their attachments can't be targeted) until the end of your next turn.")

    se117 Full Moon - Ability changed to "Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2." (from "Until the start of your next turn, friendly allies have +2 attack and your hero takes no damage.")

    se123 Soul Reaper - Casting cost up to 4 (from 3). Ability changed to "Remove all ally cards in your graveyard from the game. Your hero heals 1 damage for each card removed." (from "Remove all ally cards in your graveyard from the game. Your hero heals 2 damage for each card removed.")

    se128 Shard of Power - Ability changed to "Friendly allies have +2 attack. When a friendly ally is dealt damage, it is killed." (from "Your allies have +2 attack and a maximum of 1 health.")

    se164 Armor of Ages - Durability reduced to 3 (from 6).

    se179 Crescendo - Casting cost up to 7 (from 6). Durability down to 4 (from 6).

    ---

    ex031 Alert and Able - Reworded to "Attach to target friendly ally until the start of your next turn. That ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play." (from "Until the start of your next turn, target friendly ally has defender and +1 attack, and an additional +1 attack while it is the only friendly ally in play.)

    ex032 Battle Hardened - Reworded to "Duration 1. Friendly allies have defender and all damage to them is reduced by 1." (from "Until the start of your next turn, friendly allies have defender and all damage to them is reduced by 1.")

    ex044 Undying Bond - Reworded to "Duration 1. When Undying Bond is summoned, the top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack." (from "The top 2 allies in your graveyard are returned to your hand. Friendly Undead allies have +1 attack until the start of your next turn.").

    ex057 Jade of the Forest - Ability changed to "2SE: Until the start of your next turn, Jade of the Forest and her attachments can't be targeted." (from "(from "2SE: Until the start of your next turn, Jade of the Forest is hidden.").

    ex058 Wendith Eagle-eye - Attack type changed bow (from sword)

    ex084 Lost in the Woods - Ability changed to "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, it and its attachments can't be targeted and it is disabled." (from "Attach to target ally until the end of its controller's next turn. That ally has all other attachments removed, and it is hidden and disabled.")

    ex098 Interference - Reworded to "Duration 1. When Interference is summoned, your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability." (from "Your hero's shadow energy is set to equal the hero with the greatest shadow energy. Opposing heroes can't activate their ability until the start of your next turn.")

    ex103 Nowhere to Hide - Ability changed to "Attach to target opposing hero or ally. That hero or ally loses stealth and protector.". (from "Attach to target opposing hero or ally. That hero or ally loses stealth and protector, and opposing allies lose hidden.")

    ex113 Nocturnal Advantage - Ability changed to "Until the end of your turn, opposing heroes and allies lose stealth, and allies you control have +1 attack and ambush." (from "Until the end of your turn, opposing heroes and allies lose stealth and hidden, and allies you control have +1 attack and ambush.")

    ---

    sf017 Midnight Sentinel - Cost reduced to 2 (from 3). Attack increased to 2 (from 1). Health reduced to 1 (from 5). Ability changed to "Ambush. When Midnight Sentinel is summoned, target other friendly ally gains ambush or +1 base attack if it already had ambush, and +2 health." (from "When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush.")

    sf018 Sorcerer of Endia – Cost increased to 4 (from 3). Attack increased to 3 (from 1). Health reduced to 5 (from 6). Ability changed to "Sorcerer of Endia's ability costs 1 less shadow energy to activate for each item and ability opposing players control. 5SE: Target enemy item or ability is exiled and its controller takes 2 damage." (from "0: If a player controls at least 3 items and/or abilities, target and exile one of them: Sorcerer of Endia is returned to your hand at the end of the turn.")

    sf037 Rapacious Vermin – Ability changed to "While there are no items or abilities in play, Rapacious Vermin has Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them." (from "Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.")

    sf086 Deepwood Bobcat - Added Wild alignment.

    sf090 Drangis, Lord of the Hunt - Ability changed to "Ambush. Each other Hunter ally or Wild ally you control has +1 attack, +1 health and ambush." (from "Ambush. Other friendly Hunter allies have +1 attack, +1 health and ambush.")

    sf161 Startleshell Vest - Ability changed to "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense. 2D: Target ally takes X damage, where X is Startleshell Vest's defense." (from "While your hero has been dealt damage this turn, Startleshell Vest has +2 defense.")

    sf163 Gold-Laced Shield – Ability changed to "1D: Target friendly ally gains +1 base attack and 1 health. If that ally has 8 or more health, draw a card." (from "1D: Target friendly ally has +2 attack until the end of your turn.")

    sf183 Wooden Spear - Ability changed to "While Wooden Spear has exactly 1 durability, it has +2 attack." (from "While Wooden Spear has exactly 1 durability, it has +1 attack.")

    sf187 Dagger of Fate - Ability changed to "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies and +1 attack while in combat with heroes until the end of your turn." (from "0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies until the end of your turn.")

  2. #2
    Shadow Era's Avatar
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    v3.69 continued

    ll001 Vigilant Wisp – Ability changed to "2SE: Seek a Homunculus ally. Until the end of your turn, Vigilant Wisp has meek." (from "Meek (this ally can't attack heroes). 2SE: Seek a Homunculus ally (if your hand is not full, reveal a Homunculus ally from your deck and place it in your hand; shuffle your deck).")

    ll008 Twilight Luminary – Ability changed to "On the turn they are summoned, all allies without Twilight alignment have meek and friendly allies with cost 2 or less have haste. 2SE: Seek a Twilight ally." (from "Friendly Twilight allies with cost 2 or less have haste. 2SE: Seek a Twilight ally (if your hand is not full, reveal a Twilight ally from your deck and place it in your hand; shuffle your deck).")

    ll019 Feasterling – Ability changed to "0: Feasterling has +2 attack until the end of the turn, and your hero takes 2 damage." (from "Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.")

    ll023 Kiruth Devotee - Ability changed to "While there are no allies in your graveyard, Kiruth Devotee has meek. 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment." (from "Meek (this ally can't attack heroes). 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.")

    ll061 Popsickle - Ability changed to "Popsickle has +1 attack for each frozen ally in play. 1: Target opposing ally takes X ice damage where X is Popsickle's attack." (from "Popsickle has +1 attack while there is a frozen ally in play. 0: Popsickle attacks target opposing frozen ally if able.")

    ll065 Living Ice Wall - Ability changed to "0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack, 5 health, protector and it is frozen for 2 turns." (from "While Living Ice Wall is a frozen ally, it has protector. 0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack and 5 health and it is frozen for 2 turns.")

    ll069 Isadora Stormrage – Ability changed to "When you summon an ability with cost 2 or greater, Isadora is readied. 1: Target opposing hero or ally takes 2 electrical damage. Ability damage to opposing allies is increased by 1 until the end of your turn." (from "When you summon an ability, Isadora is readied. When Isadora attacks an ally on your turn, ability damage to opposing allies is increased by 1 until the end of the turn. 1: Target opposing hero or ally takes 2 electrical damage.")

    ll070 Lilyt of Orem - Cost reduced to 4 (from 5). Health reduced to 6 (from 7).

    ll102 Wulven Prophet – Ability changed to "When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck: if any opposing player has resources equal or greater than yours and you control no attachments, draw a card." (from "When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck.")

    ll112 Stardust Transfuser - Attack increased to 2 (from 1). Ability changed to "Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health: Stardust Transfuser has its base attack reduced by 1." (from "Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health.")

    ll120 Axiom the Soulless - Ability changed to "Axiom can't be frozen or disabled. 1: Target ally in a graveyard enters play under your control with 1 base attack, it's health reduced to 1 and it gains protector." (from "1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1. That ally is exiled when killed.")

    ll124 Dazzling Bravery – Ability changed to "Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard 2 cards from their deck." (from " Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard a card from their deck (or 2 cards if attached to an ally with cost 5 or greater).")

    ll134 Gruesome Brutality – Ability changed to "Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 2 damage." (from "Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 1 damage (or 2 damage if attached to an ally with cost 5 or greater).")

    ll162 Amethyst Reverie - Ability changed to "2SE: Renew 3 used resources. Ability damage to friendly heroes and allies from opposing abilities with cost 5 or greater is reduced to 0 until the start of your next turn." (from "2SE: Renew 3 used resources.")

    ll171 Pathfinder’s Machete - Ability changed to "When Pathfinder's Machete is summoned while you control a location, it gains +1 base attack and +1 durability. While you control a location, opposing heroes and allies lose stealth." (from "When Pathfinder's Machete is summoned while you control a location, it gains +1 base attack and +1 durability. While you control a location, opposing heroes and allies lose stealth and hidden.")

    ---

    cp008 Layarian Sentinel – Cost reduced to 2 (from 3). Health reduced to 3 (from 4).

    cp042 Higher Ground - Ability changed to "Duration 3. Higher Ground costs 1 less resource to summon if you control an ally with defender. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able." (from "Duration 3. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.")

    cp043 By the Sword - Ability changed to "Duration 4. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned." (from "Duration 3. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.")

    cp051 Kion the Magnificent - Ability changed to "Steadfast. Opposing heroes and allies lose stealth on the turn Kion enters play. All damage to friendly allies is reduced by 1." (from "Steadfast. Opposing heroes and allies lose stealth and hidden on the turn Kion enters play. All damage to friendly allies is reduced by 1.")

    cp052 Vull the Insatiable - Ability changed to "Steadfast. Opposing heroes and allies lose stealth on the turn Vull enters play. All damage to opposing allies is increased by 1." (from "Steadfast. Opposing heroes and allies lose stealth and hidden on the turn Vull enters play. All damage to opposing allies is increased by 1.")

  3. #3
    Shadow Era's Avatar
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    There is a Telegram chat made to arrange test server games. PM @NikVeles or @tjdubdub @Haunty @ommegang @BPtman507 @BT_Mojorge @Nibrunyx to get added

  4. #4
    DP Visionary SET Colosal's Avatar
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    Some I agree and others don't but I can't wait to test it

  5. #5
    DP Visionary SET Colosal's Avatar
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    I can't install it, I download the app for android and it won't give me the option to instal. Never happened to me before and I had used not official apks in the past.

  6. #6
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    why were the average heroes and cards weakened? - se018 Moonstalker zmienił umiejętność na 4SE (z 3SE) ; Logan Stonebreaker

    strong heroes and cards have not been changed? - Serena Thoughtripper, Lance Shadowstalker, Zaladar , Boris Skullcrusher


    heroes in need of reinforcement: Rothem, King of Layar, Loest, Savior of Layar, Praxix, Nishaven, Jericho Spellbane




    I wish all the cards were playable.. I invested a lot of real money in the game..


    Best regards to all players SHADOW ERA
    Last edited by commbatt; 08-09-2019 at 11:47 AM.
    *Two things give the soul the greatest strength: faithfulness to the truth and self-confidence
    Whoever receives the favor with gratitude, repays the first installment(Seneca Elder)
    *Look inside yourself. Inside you there is a source that will never dry out if you can find them
    It is terrible when the soul gets tired of life faster than the body(Marek Aureliusz)

  7. #7
    Shadow Era's Avatar
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    Quote Originally Posted by SET Colosal View Post
    I can't install it, I download the app for android and it won't give me the option to instal. Never happened to me before and I had used not official apks in the past.
    After you download it to your device, you need to install it with a file manager app or apk installer app. You can try https://play.google.com/store/apps/d...philos.apkinst

  8. #8
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    Quote Originally Posted by commbatt View Post
    why were the average heroes and cards weakened? - se018 Moonstalker zmienił umiejętność na 4SE (z 3SE) ; Logan Stonebreaker

    strong heroes and cards have not been changed? - Serena Thoughtripper, Lance Shadowstalker, Zaladar , Boris Skullcrusher


    heroes in need of reinforcement: Rothem, King of Layar, Loest, Savior of Layar, Praxix, Nishaven, Jericho Spellbane




    I wish all the cards were playable.. I invested a lot of real money in the game..


    Best regards to all players SHADOW ERA
    Damn . If Jericho or loest gets anymore reinforcement . They will be too OP . And Logan stone breaker is just reworded not weakened .

  9. #9
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    a very weak, impossible to play hero: Nishaven

    imbalance ... strong heroes will remain unchanged, and very weak heroes will remain unchanged ... I paid a lot of real money in the game .. and my suggestions are not taken into account
    Last edited by commbatt; 08-09-2019 at 08:54 PM.
    *Two things give the soul the greatest strength: faithfulness to the truth and self-confidence
    Whoever receives the favor with gratitude, repays the first installment(Seneca Elder)
    *Look inside yourself. Inside you there is a source that will never dry out if you can find them
    It is terrible when the soul gets tired of life faster than the body(Marek Aureliusz)

  10. #10
    Senior Member tolerance's Avatar
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    Quote Originally Posted by commbatt View Post
    a very weak, impossible to play hero: Nishaven

    imbalance ... strong heroes will remain unchanged, and very weak heroes will remain unchanged ... I paid a lot of real money in the game .. and my suggestions are not taken into account
    Nishawen is not the strongest however definitely not the weakest either, check some games from KA Alonist S
    the problem with Nishawen is you have very limited play style to have high win rate > rush mage, same for loest, eladwen, majiya
    Pra & Jericho have had their high time in the meta, discard pra/ attachment jericho were phenomenon! so i think they're fine

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