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  1. #1
    Senior Member Veles's Avatar
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    Discussion about underplayed cards from SF and LL

    Hi all,

    We've been discussing in DT to do a series of buffs to underplayed cards of SF and LL which we hope in return would also help promote some new strategies and help out lesser played classes.

    For most of these we have pretty clear idea in what direction we want to take them. Some are pure buffs, some are tweaks and we are considering reverting back few cards to pre nerf versions (not Vermin or Sorcerer though). We are interested in your opinion and whether you have your ideas for buffs or some card we might have missed that needs more love as well.

    List of cards we are considering at the moment:

    Popsickle
    Living Ice Wall
    Lilyt of Orem
    Dagger of Fate
    Stardust Transfuser
    Axiom the Soulless
    Startleshell Vest
    Gold-Laced Shield
    Midnight Sentinel
    Wooden Spear
    Higher Ground
    By The Sword
    Amethyst Reverie
    Gruesome Brutality
    Dazzling Bravery
    Sosilo: Brothers' Landing
    Rain of Arrows
    Kiruth Devotee
    Twilight Luminary
    Feasterling
    Vigilant Wisp
    Rapacious Vermin
    Sorcerer of Endia
    Wulven Prophet
    Layarian Sentinel

    You can see proposed changes in this post: http://www.shadowera.com/showthread....l=1#post617626
    Last edited by Veles; 07-17-2019 at 10:11 AM.

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  2. #2
    Member Kohen Gadol's Avatar
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    Quote Originally Posted by Veles View Post
    Hi all,

    We've been discussing in DT to do a series of buffs to underplayed cards of SF and LL which we hope in return would also help promote some new strategies and help out lesser played classes.

    For most of these we have pretty clear idea in what direction we want to take them. Some are pure buffs, some are tweaks and we are considering reverting back few cards to pre nerf versions (not Vermin or Sorcerer though). We are interested in your opinion and whether you have your ideas for buffs or some card we might have missed that needs more love as well.

    List of cards we are considering at the moment:

    Popsickle
    Living Ice Wall
    Lilyt of Orem
    Dagger of Fate
    Stardust Transfuser
    Axiom the Soulless
    Startleshell Vest
    Gold-Laced Shield
    Midnight Sentinel
    Wooden Spear
    Higher Ground
    By The Sword
    Amethyst Reverie
    Gruesome Brutality
    Dazzling Bravery
    Sosilo: Brothers' Landing
    Rain of Arrows
    Kiruth Devotee
    Twilight Luminary
    Feasterling
    Vigilant Wisp
    Rapacious Vermin
    Sorcerer of Endia
    Wulven Prophet
    Layarian Sentinel
    I have believed for quite a while that Voidwalker's Gauntlet would immediately become a very playable card if the durability cost to mirror ability damage was removed. Make that a standard feature as long as the card is in play.
    IGN: RS Kohen Gadol

  3. #3
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    Quote Originally Posted by Kohen Gadol View Post
    I have believed for quite a while that Voidwalker's Gauntlet would immediately become a very playable card if the durability cost to mirror ability damage was removed. Make that a standard feature as long as the card is in play.
    Update older cards

  4. #4
    Senior Member Veles's Avatar
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    Here is our current stance of new versions for mentioned cards:

    Popsickle - Ability changed to “Popsickle has +1 attack for each frozen ally in play. 1: Target opposing ally takes X ice damage where X is Popsickle's attack.” (from “Popsickle has +1 attack while there is a frozen ally in play. 0: Popsickle attacks target opposing frozen ally if able.”)

    Living Ice Wall - Ability changed to “0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack, 5 health, protector and it is frozen for 2 turns.” (from “While Living Ice Wall is a frozen ally, it has protector. 0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack and 5 health and it is frozen for 2 turns.”)

    Lilyt of Orem - Cost reduced to 4 (from 5). Health reduced to 6 (from 7).

    Dagger of Fate - Ability changed to “0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies and +1 attack while in combat with heroes until the end of your turn.” (from “0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies until the end of your turn.”)

    Stardust Transfuser - Attack increased to 2 (from 1). Ability changed to “Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health: Stardust Transfuser has its base attack reduced by 1.” (from “Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health.”)

    Axiom the Soulless - Ability changed to “Axiom can't be frozen or disabled. 1: Target ally in a graveyard enters play under your control with 1 base attack, it's health reduced to 1 and it gains protector.” (from “1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1. That ally is exiled when killed.”)

    Startleshell Vest - Ability changed to “While your hero has been dealt damage this turn, Startleshell Vest has +2 defense. 2D: Target ally takes X damage, where X is Startleshell Vest's defense.” (from “While your hero has been dealt damage this turn, Startleshell Vest has +2 defense.”)

    Gold-Laced Shield – Ability changed to “1D: Target friendly ally gains +1 base attack and 1 health. If that ally has 8 or more health, draw a card.” (from “1D: Target friendly ally has +2 attack until the end of your turn.”)

    Midnight Sentinel - Cost reduced to 2 (from 3). Attack increased to 2 (from 1). Health reduced to 1 (from 5). Ability changed to “Ambush. When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush) and +2 health.” (from “When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush.”)

    Wooden Spear - Ability changed to “While Wooden Spear has exactly 1 durability, it has +2 attack.” (from “While Wooden Spear has exactly 1 durability, it has +1 attack.”)

    Higher Ground - Ability changed to “Duration 3. Higher Ground costs 1 less resource to summon if you control an ally with defender. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.” (from “Duration 3. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.”)

    By the Sword- Ability changed to “Duration 4. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.” (from “Duration 3. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.”)

    Amethyst Reverie - Ability changed to “2se: Renew 3 used resources. Ability damage to friendly heroes and allies from opposing abilities with cost 5 or greater is reduced to 0 until the start of your next turn.” (from “2SE: Renew 3 used resources.”)

    Kiruth Devotee - Ability changed to “While there are no allies in your graveyard, Kiruth Devotee has meek. 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.” (from “Meek (this ally can't attack heroes). 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.”)

    Twilight Luminary – Ability changed to “On the turn they are summoned, all allies without Twilight alignment have meek and friendly allies with cost 2 or less have haste. 2se: Seek a Twilight ally.” (from” Friendly Twilight allies with cost 2 or less have haste. 2SE: Seek a Twilight ally (if your hand is not full, reveal a Twilight ally from your deck and place it in your hand; shuffle your deck).")

    Feasterling – Ability changed to “0: Feasterling has +2 attack until the end of the turn, and your hero takes 2 damage.” (from “Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.”)

    Rapacious Vermin – Ability changed to “While there are no items or abilities in play, Rapacious Vermin has Sustain:1hp. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.” (from “Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.”)

    Sorcerer of Endia – Cost increased to 4 (from 3). Attack increased to 2 (from 1). Ability changed to “Sorcerer of Endia's ability costs 1 less shadow energy to activate for each item and ability opposing players control. 5se: Target enemy item or ability is exiled and its controller takes 2 damage.” (from “0: If a player controls at least 3 items and/or abilities, target and exile one of them: Sorcerer of Endia is returned to your hand at the end of the turn.”)

    Dazzling Bravery – Ability changed to “Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard 2 cards from their deck” (from “ Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard a card from their deck (or 2 cards if attached to an ally with cost 5 or greater).”)

    Gruesome Brutality – Ability changed to “Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 2 damage.” (from “
    Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 1 damage (or 2 damage if attached to an ally with cost 5 or greater).”)

    Wulven Prophet – Ability changed “When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck: if any opposing player has resources equal or greater than yours and you control no attachments, draw a card.” (from “if its controller has resources greater than or equal to yours” (from “When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck.”)

    Layarian Sentinel – Cost reduced to 2 (from 3). Health reduced to 3 (from 4).

    Vigilant Wisp – Ability changed to “2se: Seek a Homunculus ally. Until the end of your turn, Vigilant Wisp has meek.” (from “Meek (this ally can't attack heroes). 2SE: Seek a Homunculus ally (if your hand is not full, reveal a Homunculus ally from your deck and place it in your hand; shuffle your deck).”)

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  5. #5
    Senior Member Veles's Avatar
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    Quote Originally Posted by Kohen Gadol View Post
    I have believed for quite a while that Voidwalker's Gauntlet would immediately become a very playable card if the durability cost to mirror ability damage was removed. Make that a standard feature as long as the card is in play.
    That is quite interesting! At the moment burn mages aren't dominant and this would go as a tech card vs them so until situation changes it is best to leave it as is.

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  6. #6
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    I am waiting for new cards with great pleasure I will buy new cards with real money, because Shadow Era is the best card game in which I play now. is it known when new cards can be expected?

  7. #7
    Senior Member Veles's Avatar
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    Quote Originally Posted by commbatt View Post
    I am waiting for new cards with great pleasure I will buy new cards with real money, because Shadow Era is the best card game in which I play now. is it known when new cards can be expected?

    There isn't date specified yet. For now, focus is on balance of existing cards and adding new features to game app.

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    Senior Member Veles's Avatar
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    Joining the list of cards to buff is Isadora:


    Isadora Stormrage – Ability changed to “When you summon an ability with cost 2 or greater, Isadora is readied. 1: Target opposing hero or ally takes 2 electrical damage. Ability damage to opposing allies is increased by 1 until the end of your turn.” (from “When you summon an ability, Isadora is readied. When Isadora attacks an ally on your turn, ability damage to opposing allies is increased by 1 until the end of the turn. 1: Target opposing hero or ally takes 2 electrical damage.”)

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  9. #9
    DP Visionary BlanketEffect's Avatar
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    There is not a single change on this list I disagree with.

    A couple of them may need even a bit more of a boost, but all of these are solutions or, at the very least, steps in the right direction for all of these cards.

    Kudos to the design team on these reworks.
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    Devoted Fan Gondorian's Avatar
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    Discussion about underplayed cards from SF and LL

    Quote Originally Posted by Veles View Post
    Here is our current stance of new versions for mentioned cards:

    Popsickle - Ability changed to “Popsickle has +1 attack for each frozen ally in play. 1: Target opposing ally takes X ice damage where X is Popsickle's attack.” (from “Popsickle has +1 attack while there is a frozen ally in play. 0: Popsickle attacks target opposing frozen ally if able.”)

    Living Ice Wall - Ability changed to “0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack, 5 health, protector and it is frozen for 2 turns.” (from “While Living Ice Wall is a frozen ally, it has protector. 0SE: If Living Ice Wall is an artifact, it becomes an ally with 2 ice base attack and 5 health and it is frozen for 2 turns.”)

    Lilyt of Orem - Cost reduced to 4 (from 5). Health reduced to 6 (from 7).

    Dagger of Fate - Ability changed to “0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies and +1 attack while in combat with heroes until the end of your turn.” (from “0SE: If a card was discarded from anywhere this turn, Dagger of Fate has +2 attack while in combat with allies until the end of your turn.”)

    Stardust Transfuser - Attack increased to 2 (from 1). Ability changed to “Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health: Stardust Transfuser has its base attack reduced by 1.” (from “Steadfast. When Stardust Transfuser is summoned, target other ally gains +1 base attack and +1 health.”)

    Axiom the Soulless - Ability changed to “Axiom can't be frozen or disabled. 1: Target ally in a graveyard enters play under your control with 1 base attack, it's health reduced to 1 and it gains protector.” (from “1: Target ally in a graveyard enters play under your control with 1 base attack and its health reduced to 1. That ally is exiled when killed.”)

    Startleshell Vest - Ability changed to “While your hero has been dealt damage this turn, Startleshell Vest has +2 defense. 2D: Target ally takes X damage, where X is Startleshell Vest's defense.” (from “While your hero has been dealt damage this turn, Startleshell Vest has +2 defense.”)

    Gold-Laced Shield – Ability changed to “1D: Target friendly ally gains +1 base attack and 1 health. If that ally has 8 or more health, draw a card.” (from “1D: Target friendly ally has +2 attack until the end of your turn.”)

    Midnight Sentinel - Cost reduced to 2 (from 3). Attack increased to 2 (from 1). Health reduced to 1 (from 5). Ability changed to “Ambush. When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush) and +2 health.” (from “When Midnight Sentinel is summoned, target other friendly ally gains ambush (or +1 base attack if it already had ambush.”)

    Wooden Spear - Ability changed to “While Wooden Spear has exactly 1 durability, it has +2 attack.” (from “While Wooden Spear has exactly 1 durability, it has +1 attack.”)

    Higher Ground - Ability changed to “Duration 3. Higher Ground costs 1 less resource to summon if you control an ally with defender. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.” (from “Duration 3. Friendly allies with defender have +1 attack. 2: Target opposing ally attacks target friendly ally if able.”)

    By the Sword- Ability changed to “Duration 4. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.” (from “Duration 3. Friendly allies with sword attack gain +1 base attack and +1 health at the end of the turn they were summoned.”)

    Amethyst Reverie - Ability changed to “2se: Renew 3 used resources. Ability damage to friendly heroes and allies from opposing abilities with cost 5 or greater is reduced to 0 until the start of your next turn.” (from “2SE: Renew 3 used resources.”)

    Kiruth Devotee - Ability changed to “While there are no allies in your graveyard, Kiruth Devotee has meek. 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.” (from “Meek (this ally can't attack heroes). 3: When target other ally is killed, it is returned to play under your control with no abilities and Undead alignment.”)

    Twilight Luminary – Ability changed to “On the turn they are summoned, all allies without Twilight alignment have meek and friendly allies with cost 2 or less have haste. 2se: Seek a Twilight ally.” (from” Friendly Twilight allies with cost 2 or less have haste. 2SE: Seek a Twilight ally (if your hand is not full, reveal a Twilight ally from your deck and place it in your hand; shuffle your deck).")

    Feasterling – Ability changed to “0: Feasterling has +2 attack until the end of the turn, and your hero takes 2 damage.” (from “Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.”)

    Rapacious Vermin – Ability changed to “While there are no items or abilities in play, Rapacious Vermin has Sustain:1hp. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.” (from “Sustain: 1HP. 2: If a player controls at least 3 items and/or abilities, target and destroy one of them.”)

    Sorcerer of Endia – Cost increased to 4 (from 3). Attack increased to 2 (from 1). Ability changed to “Sorcerer of Endia's ability costs 1 less shadow energy to activate for each item and ability opposing players control. 5se: Target enemy item or ability is exiled and its controller takes 2 damage.” (from “0: If a player controls at least 3 items and/or abilities, target and exile one of them: Sorcerer of Endia is returned to your hand at the end of the turn.”)

    Dazzling Bravery – Ability changed to “Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard 2 cards from their deck” (from “ Attach to target friendly Human ally. When that ally enters combat with an opposing ally, all opposing players discard a card from their deck (or 2 cards if attached to an ally with cost 5 or greater).”)

    Gruesome Brutality – Ability changed to “Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 2 damage.” (from “
    Attach to target friendly Shadow ally. When that ally enters combat with an opposing ally, all opposing heroes take 1 damage (or 2 damage if attached to an ally with cost 5 or greater).”)

    Wulven Prophet – Ability changed “When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck: if any opposing player has resources equal or greater than yours and you control no attachments, draw a card.” (from “if its controller has resources greater than or equal to yours” (from “When Wulven Prophet is summoned, you may seek an attachment and place it on top of your deck.”)

    Layarian Sentinel – Cost reduced to 2 (from 3). Health reduced to 3 (from 4).

    Vigilant Wisp – Ability changed to “2se: Seek a Homunculus ally. Until the end of your turn, Vigilant Wisp has meek.” (from “Meek (this ally can't attack heroes). 2SE: Seek a Homunculus ally (if your hand is not full, reveal a Homunculus ally from your deck and place it in your hand; shuffle your deck).”)
    Those all generally look like good changes. Some wording could do with fixing up to be tighter or for clarity (Dagger of Fate, Axiom, Startleshell Vest) and I wonder if the Wulven Prophet one is too convoluted.

    For "By the Sword", how about make it trigger off "turn they enter play" instead of Summoned and leave duration to 3. It should help Gravebone finally work towards hitting Tier 0 and potentially bring Keldor out of Death Collector's shadow when reanimated.

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