-Doctor of Philosophy, A1 Alliance - Evolution in theory
Original designer of the Serena Superdraw® archetype; connoisseur of all things un-meta
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Zaladar - ZTC 3.0: The Feedbomb Dynamo <-- An iconic deck in Shadow Era history - SE v1.5
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Looking back some more on this I think another option could be to just give new players a starter deck for hero from each human class. Compared to competition, SE offers far less free stuff at the very start. Not being able to try more things beyond one deck they get can be a turn off for some players. To compensate giving away more free stuff from the very start you can tweak economy in other places, like gold sell value of cards, 1/2 of buying price is possibly too generous for healthy economic system. Even 1/3 of value would still be far more generous than any other online tcg I played. And then you can also squeeze in some daily rewards without making card collecting too easy.
Retired Card Game Designer
“Let the future tell the truth, and evaluate each one according to his work and accomplishments.
The present is theirs; the future, for which I have really worked, is mine”
― Nikola Tesla
That would be a slick approach yeah. I think economy wise it could something simple like common:common 2:1, common:uncommon 4:1 etc etc
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Ross014 - Intrepid Learner of Secrets
Warrior of the Blue Pheonix
Greatness, Reborn
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