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  1. #1
    Senior Member Veles's Avatar
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    Updated List of Balance Changes for 3.68

    sf011 Ascetic of Aldmor - Ability changed to "While no ability was activated with shadow energy this
    turn, Ascetic of Aldmor has +1 attack. 0SE: Target opposing ally loses 1 base attack if its controller has
    resources greater than or equal to yours. " (from "0SE: Target opposing ally loses 1 base attack if its
    controller has resources greater than or equal to yours.")

    sf093 Glass Chalice of Knowing - Ability changed to "2SE: Put the bottom 2 cards of your deck into your
    hand and then shuffle 1 of them back into your deck." (from "Put the bottom 3 cards of your deck into
    your hand and then shuffle 2 of them back into your deck.")

    ll006 General of Unaxio - Ability changed to "When General of Unaxio is summoned, you may seek an
    attachment that can't attach to a hero and place it on top of your deck: if you control no attachments,
    draw a card." (from "When General of Unaxio is summoned, you may seek an attachment that can't
    attach to a hero.")

    ll020 Towering Brute - Ability changed to "Towering Brute has +2 attack while damaged. Opposing allies
    have -2 attack and meek the turn they enter play." (from "Towering Brute has +2 attack while damaged.
    Opposing allies have -2 attack the turn they enter play.")

    ll067 Suspended Animation - Ability changed to "Target item or ally with ice attack in a graveyard is
    returned to play under your control as a Homunculus ally with 2 ice base attack, 3 health and no
    abilities: all opposing allies are frozen for 1 turn." (from "Target item in a graveyard is returned to play
    under your control as a Homunculus ally with 2 ice base attack, 3 health and no abilities: all opposing
    allies are frozen for 1 turn.")

    ll089 Knight of the Crimson Dusk - Ability changed to "Once per turn, when damage is dealt to Knight of
    the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage is dealt to your hero, Knight
    of the Crimson Dusk gains +1 health and has +2 attack until the start of your next turn." (from "When
    damage is dealt to Knight of the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage
    is dealt to your hero, Knight of the Crimson Dusk gains +1 health and has +2 attack until the start of your
    next turn.")

    ll090 Adlard the Just - Health reduced to 6 (from 8).

    ll183 Anmor: Garina Road - Ability changed to "The first ally with cost 5 or greater you summon each
    turn costs you 1 less resource. 2SE: If you control no allies, seek an ally with cost 5 or greater. // The first
    ally with cost 5 or greater you summon each turn costs you 1 less resource. 0SE: If there are no opposing
    allies, take control of this location." (from "Allies with cost 4 or greater cost you 1 less resource to
    summon. 2SE: If you control no allies, seek an ally with cost 5 or greater. // Allies with cost 4 or greater
    cost you 1 less resource to summon. 0SE: If there are no opposing allies, take control of this location.").

    Based on community feedback (you can read discussion here) we have broaden the list targeted at current priest dominance in Ranked. These changes should break their consistency by reducing their draw power (more specifically their ability to dig deeper in the deck via General and Chalice) and lessen healing they can get. Moving on, we will monitor other candidates for nerfs, notably Zailen Scholar, depending how the class performs in the future. We also expect other tier 1 decks that may have been put in check by priest to rise again in power and popularity so your feedback on state of the meta in following weeks post update will be very appreciated as other potentially problematic cards resurface.

    Changes discussed for CotC cards will not be implemented in this version.
    Last edited by Veles; 05-25-2019 at 04:41 PM.

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  2. #2
    Chat Mod Catalina's Avatar
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    Why the Chalice and General change???
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  3. #3
    Senior Member Rajawali's Avatar
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    General is overnerfed IMO

  4. #4
    Member Chuck Morrison's Avatar
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    Is the deck shuffled before you place the attachment on top of it when activating General's ability?

  5. #5
    Senior Member Veles's Avatar
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    Quote Originally Posted by Chuck Morrison View Post
    Is the deck shuffled before you place the attachment on top of it when activating General's ability?
    Yes, seek is completed including shuffling part of ability and then card is returned on top of deck.

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  6. #6
    Senior Member quarra15's Avatar
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    Quote Originally Posted by Rajawali View Post
    General is overnerfed IMO
    Agreed. Way over nerfed. Chalice I understand to a degree....but General is in no way OP. Whatever though. If any class gains an upper hand people start crying nerf.

  7. #7
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    I said on telegram but should also say here. The general nerf is more about on summon seek allies broadly. Seek to the top of the deck plus a conditional draw was successful with weaponsmith so we decided to implement it on the others as well. Wulven prohet will likely get a buff to fit that theme soon as well
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  8. #8
    Senior Member tolerance's Avatar
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    general of unaxio isn't a class card so it's ok to nerf a bit, after all people has been crying seek is too strong since its introduction in LL

  9. #9
    Senior Member Rajawali's Avatar
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    Ok point taken, we'll see if the nerf for General were heading to the right direction. Krugal Trapper should get the same treatment soon though

  10. #10
    Senior Member Nijjis's Avatar
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    Krugal is on the short list of cards to be nerfed I think

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