sf011 Ascetic of Aldmor - Ability changed to "While no ability was activated with shadow energy this
turn, Ascetic of Aldmor has +1 attack. 0SE: Target opposing ally loses 1 base attack if its controller has
resources greater than or equal to yours. " (from "0SE: Target opposing ally loses 1 base attack if its
controller has resources greater than or equal to yours.")
sf093 Glass Chalice of Knowing - Ability changed to "2SE: Put the bottom 2 cards of your deck into your
hand and then shuffle 1 of them back into your deck." (from "Put the bottom 3 cards of your deck into
your hand and then shuffle 2 of them back into your deck.")
ll006 General of Unaxio - Ability changed to "When General of Unaxio is summoned, you may seek an
attachment that can't attach to a hero and place it on top of your deck: if you control no attachments,
draw a card." (from "When General of Unaxio is summoned, you may seek an attachment that can't
attach to a hero.")
ll020 Towering Brute - Ability changed to "Towering Brute has +2 attack while damaged. Opposing allies
have -2 attack and meek the turn they enter play." (from "Towering Brute has +2 attack while damaged.
Opposing allies have -2 attack the turn they enter play.")
ll067 Suspended Animation - Ability changed to "Target item or ally with ice attack in a graveyard is
returned to play under your control as a Homunculus ally with 2 ice base attack, 3 health and no
abilities: all opposing allies are frozen for 1 turn." (from "Target item in a graveyard is returned to play
under your control as a Homunculus ally with 2 ice base attack, 3 health and no abilities: all opposing
allies are frozen for 1 turn.")
ll089 Knight of the Crimson Dusk - Ability changed to "Once per turn, when damage is dealt to Knight of
the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage is dealt to your hero, Knight
of the Crimson Dusk gains +1 health and has +2 attack until the start of your next turn." (from "When
damage is dealt to Knight of the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage
is dealt to your hero, Knight of the Crimson Dusk gains +1 health and has +2 attack until the start of your
next turn.")
ll090 Adlard the Just - Health reduced to 6 (from 8).
ll183 Anmor: Garina Road - Ability changed to "The first ally with cost 5 or greater you summon each
turn costs you 1 less resource. 2SE: If you control no allies, seek an ally with cost 5 or greater. // The first
ally with cost 5 or greater you summon each turn costs you 1 less resource. 0SE: If there are no opposing
allies, take control of this location." (from "Allies with cost 4 or greater cost you 1 less resource to
summon. 2SE: If you control no allies, seek an ally with cost 5 or greater. // Allies with cost 4 or greater
cost you 1 less resource to summon. 0SE: If there are no opposing allies, take control of this location.").
Based on community feedback (you can read discussion here) we have broaden the list targeted at current priest dominance in Ranked. These changes should break their consistency by reducing their draw power (more specifically their ability to dig deeper in the deck via General and Chalice) and lessen healing they can get. Moving on, we will monitor other candidates for nerfs, notably Zailen Scholar, depending how the class performs in the future. We also expect other tier 1 decks that may have been put in check by priest to rise again in power and popularity so your feedback on state of the meta in following weeks post update will be very appreciated as other potentially problematic cards resurface.
Changes discussed for CotC cards will not be implemented in this version.
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