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  1. #1
    Shadow Era's Avatar
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    Post Dev update: Unified Merchant






    Introducing the integraded card market, where you can buy, sell, and even trade blockchain cards from one place! You can easily see the number of each type of card at a glance.

    It also includes a fully featured card filter, just like in the deck builder, so you can find what you're looking for much more easier.

    And we're excited to announce for the first time, the mythical "Sell Extras" button! It will automatically sell normal cards that you have more than 4 copies of (or more than 1 of heroes), with options to also sell extra foils, and to sell normal cards that you have foil versions of. A quick way to clean up your library and get some extra gold!

    So how does the blockchain card exchange work? It's a secure centralized exchange done on the blockchain, with prices and fees in SHDW without the need for extra currencies like Waves or BTC.


    • Place your order to sell or buy at quantity and price you want.
    • The cards or full price is sent to the central server along with your order.
    • If there is a match, you will receive the results of your order right away.
    • Otherwise, your order will remain until it is filled or cancelled.
    • Fees are 0.3 SHDW per card, to cover the cost of the blockchain transactions. Remaining fees are paid even if you cancel the order.


    All this great stuff is coming in the next release, due out in a few days.

    So what's up next for the dev team? The new guys have been getting up to speed with working on all the balance changes including a ton of old CotC and other changes that should really shake things up. Once the design team has a chance to test things out a bit, it will be hitting the live server pretty quickly.
    The rest of the LL set is also being coded up, shhhhh
    The Waves team is still finishing off their gaming portal, so their pledge of $30k worth of marketing budget for Shadow Era is still tied to that and delayed a bit more. But you might have noticed the shiny new landing page on shadowera.com, it also includes behind it a bunch of analytics and install tracking and attributing users to marketing campaigns, and all that marketing goodness.

    And now we're starting perhaps the most drastic and exciting change in the game's history: updating the gameplay to be more streamlined and quick, with a modern feel, complete with a new set of special effects and ... dare I say it... sound effects! Look for dev videos as we dig into this!

  2. #2
    DP Visionary SET Colosal's Avatar
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    Last paragraph made me happy

  3. #3
    Member Chuck Morrison's Avatar
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    I don't personally care about blockchain but about time you guys changed the merchant filter. Question is, considering how far better the new filter is, what took you so long?

  4. #4
    Lead Developer / Designer Gondorian's Avatar
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    What happened to the improved tutorial and daily quests that we established, as a player-base and group of Token Holders, should be prioritised?

    Once this release is out the door, I really think we need a Token Holder Vote to determine what comes next, and also regular communication between Kyle and the Token Holders and players. Disappearing for a month and then showing up with whatever you felt like doing is not a model I see working very well for the game and its players.

    For what it's worth, I think the priority should be:

    1) improved tutorial that players are thrown into as soon as they sign up, before they have to choose a hero and name. We talked about this already and I got the impression it was going to be done.

    2) daily quests to encourage people to play regularly each day on multiplayer.

    3) ensure gameplay bugs don't start accumulating. Hopefully the Caged Savage / Power Surge bug that didn't get fixed in the last update got fixed this time.

    From a non-dev point of view, I'd ensure in-game news and social media stay updated and generally just be around more to listen and then incorporate feedback into what you work on.

    I share all this with the best intentions for the game, the players and my 11% stake.

  5. #5
    DP Visionary tman507's Avatar
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    New visual and sound effects? Nice!
    "IT'S TIME TO DUEL!!!"
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  6. #6
    Member Chuck Morrison's Avatar
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    What about quests? Are they gonna be added in the game too?

  7. #7
    Senior Member Veles's Avatar
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    Would be nice if Pick-a-Card gets implemented in Merchant as well. Could give foils by default because nobody uses it for non foils anyway.
    Retired Card Game Designer

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments.
    The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla

  8. #8
    Member Chuck Morrison's Avatar
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    Oh yeah, pacs. I think they should be replaced with wildcards like in MtG Arena.

  9. #9
    Senior Member jonmaciel's Avatar
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    Quote Originally Posted by Veles View Post
    Would be nice if Pick-a-Card gets implemented in Merchant as well. Could give foils by default because nobody uses it for non foils anyway.
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  10. #10
    DP Visionary SET Colosal's Avatar
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    Yeah, I support adding pick a card to in game merchant too

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