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    Senior Member Veles's Avatar
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    Preview of Balance Changes to SF and LL cards for 3.68

    Hi,

    To address current dominance of control priests in the meta, and to make some less played cards stronger, following changes to SF and LL cards are considered for implementation in the next game version.

    Knight of the Crimson Dusk – Ability changed toOnce per turn, when damage is dealt to Knight of the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage is dealt to your hero, Knight of the Crimson Dusk gains +1 health and has +2 attack until the start of your next turn.” (from “When damage is dealt to Knight of the Crimson Dusk, your hero heals 2 damage. Once per turn, when damage is dealt to your hero, Knight of the Crimson Dusk gains +1 health and has +2 attack until the start of your next turn.”)

    Anmor: Garina RoadAbility changed toThe first ally with cost 5 or greater you summon each turn costs you 1 less resource. 2SE: If you control no allies, seek an ally with cost 5 or greater. // The first ally with cost 5 or greater you summon each turn costs you 1 less resource. 0SE: If there are no opposing allies, take control of this location.” (from “Allies with cost 4 or greater cost you 1 less resource to summon. 2SE: If you control no allies, seek an ally with cost 5 or greater. // Allies with cost 4 or greater cost you 1 less resource to summon. 0SE: If there are no opposing allies, take control of this location.”).

    Ascetic of AldmorAbility changed toWhile no ability was activated with shadow energy this turn, Ascetic of Aldmor has +1 attack. 0SE: Target opposing ally loses 1 base attack if its controller has resources greater than or equal to yours. “ (from “0SE: Target opposing ally loses 1 base attack if its controller has resources greater than or equal to yours.”)

    Towering BruteAbility changed toTowering Brute has +2 attack while damaged. Opposing allies have -2 attack and meek the turn they enter play.” (from “Towering Brute has +2 attack while damaged. Opposing allies have -2 attack the turn they enter play.”)

    Suspended AnimationAbility changed toTarget ally with ice attack or item in a graveyard is returned to play under your control as a Homunculus ally with 2 ice base attack, 3 health and no abilities: all opposing allies are frozen for 1 turn.” (from “Target item in a graveyard is returned to play under your control as a Homunculus ally with 2 ice base attack, 3 health and no abilities: all opposing allies are frozen for 1 turn.”)
    Last edited by Veles; 05-04-2019 at 08:41 PM.

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