Keeping ITF as a hero attachemnt with stealth would better honor card's original design.
Susceptibility to ability damage is not the only difference between hidden and stealth. While hidden makes hero's attachments untargetable (including ITF itself), stealth does not do that. Against hidden ITF only the following cards work:
Nocturnal Advantage (shadow ability)
Groundshift (neutral ability)
Mass Purification (priest ability)
Kion the Magnificent (Neutral ally)
Stealth ITF is still weak to those above plus against any attachment removal. List of cards effective against stealth ITF more than triples:
Sever Ties (neutral ability)
Shriek of Revultion (shadow ability)
Disrupt Aura (human ability)
Twilight Ritualist (human ally)
Eriss Fateweaver (human ally)
Sorcerer of Endia (human ally)
Rapacious Vermin (shadow ally)
Thriss Demolittionist (shadow ally)
Spectral Sabre (warrior / wulven item)
Grunder's double (hunter item)
Jericho Spellbane(hero ability)
As answered in
the another thread, there are currently 14 different ways to remove
Full Moon, which is an openly targetable ability. And there is more than one way available to every hero, even in terms of abilities. Should a player choose not to pack any, isn't it an inbuilt weakness in his / her deck design and not something that warrants a card redesign?
Moreover, if
Full Moon,
Lay Low and
Holy Shield are redesigned, then what do you even need ability removal cards for? Already huge amount (even most of the cards in the game?) have not found any use in popular / competitive decks. This change would add a pile more to that category. Plus limit the deck diversity if solo is gone as an option.
Some opposite thought experimenting. With the
Full Moon changes, going for the hero's throat as a win condition would no longer work for a solo
Darkclaw. However, his solo damage potential still remains huge and the most viable strategy would then be killing all allies until opponent's deck is empty. This could be done by replacing Full Moon by Regeneration (would also keep
Darkclaw alive against mage direct damage) and throwing in to the mix some discard mill artifacts. And there you have it, a Millclaw has born. Surely a less stall alternative...
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