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  1. #11
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    Eye of the Dark Forest - Ability changed to "1D: Target opposing ally is attacked by each Wulven ally that was summoned this turn if able." (from "Friendly Wulven allies have ambush on the turn they are summoned. 1D: Target opposing ally is attacked by each Wulven ally that was summoned this turn if able.").

    Dazzling Bravery - Casting cost reduced to 0cc (from 1cc).

    Disruptor Field - Ability changed to "Friendly Aldmor allies have ambush. 0SE: Target opposing ally has a maximum attack of 0 until the start of your next turn." (from "Friendly Aldmor allies have ambush. 1SE: Target opposing ally has a maximum attack of 0 until the start of your next turn.").

    Aldmor Conflux - Ability changed to "1SE: Friendly Aldmor allies have +X attack until the end of your turn, where X is the number of artifacts you control." (from "2SE: Friendly Aldmor allies have +X attack until the end of your turn, where X is the number of artifacts you control.").

    Distortion Harness - Ability changed to "0SE: Seek a location. The active location is shuffled into its owner's deck and Distortion Harness loses 1 durability." (from "1SE: Seek a location. The active location is shuffled into its owner's deck and Distortion Harness loses 1 durability.").

    Amethyst Reverie - Durability increased to 5D (from 4D).

    Gemstone Javelin - Casting Cost reduced to 3cc (from 4cc). Attack reduced to 0 (from 1).

    Black Adder - Health increased to 4HP (from 3HP).

    Treetop Spider - Ability changed to "Ambush (Attacks by this ally can't be defended.) Stealth (This ally can't be attacked.)" (from "Ambush (Attacks by this ally can't be defended.)").

    Mountain Wolf - Attack reduced to 2 (from 3). Health increased to 4HP (from 3HP).

    Masked Bandit - Attack increased to 2 (from 1). Ability changed to "When your turn ends while Masked Bandit is damaged, he is shuffled into his owner's deck." (from "Masked Bandit has +1 attack while attacking. When your turn ends while Masked Bandit is damaged, he is shuffled into his owner's deck.").

    Pillaging Arsonist - Ability changed to "At the end of each of your turns, all allies without Outlaw alignment take 2 fire damage." (from "At the end of each of your turns, all allies without Outlaw alignment take 1 fire damage.").

    Winged Redeemer - Ability changed to "When Winged Redeemer is summoned, target enemy support ability is exiled (removed from the game). At the end of each of your turns, draw a card." (from "When Winged Redeemer is summoned, target enemy support ability is exiled (removed from the game). When Winged Redeemer enters play, draw a card if your hand is empty.").

    Resolute Hornbeam - Ability changed to "Steadfast (this ally can't leave play unless it is killed). While you control a Winged Redeemer, Resolute Hornbeam costs 1 less resource to summon. When you end your turn while Resolute Hornbeam is undamaged, draw a card (or 2 cards if you control a Winged Redeemer)." (from "Steadfast (this ally can't leave play unless it is killed). At the end of each of your turns, draw a card if your hand is empty.").

  2. #12
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    In part 2 of my balance changes which Veles has to verify, I mention the following change for Gemstone Javelin:
    Gemstone Javelin - Casting Cost reduced to 3cc (from 4cc). Attack reduced to 0 (from 1).

    Nibru Nyx on telegram suggested that Gemstone Javelin exhausts hero after activation. Which would result in Javelin keeping its 1 Attack and losing 1 Durability instead, so that is an option too.

  3. #13
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    Nanaya, Yari Conqueror - Ability changed to "Friendly non-Yari Warrior allies have +2 attack. Once per turn, when another friendly ally leaves combat with an opposing ally, Nanaya attacks that opposing ally if able." (from "Friendly non-Yari Warrior allies have +1 attack. Once per turn, when another friendly ally leaves combat with an opposing ally, Nanaya attacks that opposing ally if able.").

  4. #14
    Senior Member jonmaciel's Avatar
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    Quote Originally Posted by VanillaTwilight View Post
    All of your other suggestions were poorly thought out imo.
    i could also rip into most of your suggestions but that would be tedious. have a good holiday!!
    IGN: TJ jonmaciel
    TG: @jonmaciel

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  5. #15
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    Fix Isadora. Mage Abilities only to activate

  6. #16
    Senior Member Rajawali's Avatar
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    Javelin doesn't need to have class restriction but it needs to be toned down a lot. Make it 1 SE to activate also destroyed and exiled after activation

  7. #17
    Senior Member Rajawali's Avatar
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    Eye of the Dark Forest is also an issue. It's alike with Regression Chamber that it give pseudo haste to ally but with lower cost, no SE cost, and also give ambush. Wulven also have much better allies with high attack and on-summon ability than Elemental which make this card a much bigger threat. I think make it 4 cc and 1 SE to activate is a good start to nerf this card

  8. #18
    Senior Member Arcadius's Avatar
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    Quote Originally Posted by Rajawali View Post
    Eye of the Dark Forest is also an issue. It's alike with Regression Chamber that it give pseudo haste to ally but with lower cost, no SE cost, and also give ambush. Wulven also have much better allies with high attack and on-summon ability than Elemental which make this card a much bigger threat. I think make it 4 cc and 1 SE to activate is a good start to nerf this card

    Don't be ridiculous . Point of changing isnt to totally kill card .. point is if is possible to make it less stronger if affects game in negative way , not to ruin it .
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  9. #19
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    i suggested earlier to just make it cost 1 SE to use, that way Bloodfang can't double dip with Eye as soon as he hits 5 SE

  10. #20
    Member Acatacka's Avatar
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    I’d like to see Jace Mortlock have the on summon ability;

    when Jace is summoned, swap target item you control, for target opponent’s item or support ability of your choice, with cost 4 or less.

    This can give +1 attack from taking control of an item and some fun tech interactions, such as steal full moon or jewellers dream at a price.

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