ok so as many of you know I've been playing this game for 10+ years. Also, as many of you may know I typically play weapons heroes(Gwen and Threbin mostly). I also play a significant amount of meltdown specifically because I like making decks that are specifically designed to make VERY large weapons(i.e.Gwen-bezerkers edge, mournblade, Chains of torment etc). So I've built a Darkclaw deck that has the potential to build some big weapons and combo with certain allies to drop some major damage. Ok so here we go.

Hero: Darkclaw

Allies:
2X insolent pup
4x wulven tinker
3x lightning hunter
2x towering brute
4x Phaedon Barbarian ****** This guy is the star of the deck
2x Shadow Knight

Abilities:
3x now you're mine
2x sacrificial lamb
4x blood moon
1x relentless savagery
2x captured prey
3x speed strike
1x shadow font

Weapons:
4x heavy ballista ****** Another potential star if played correctly
1x gromm's axe
3x lythian sledgehammer


OK so first I want to say that the difficulty level, in terms of playing this deck effectively, is moderate-high. With that being said im only going to give a brief rundown of the strategy here.
So the whole idea of this build is to get heavy ballista up as early as possible (T3 preferably-yes even before speed strike). With HB up you should be smart about how you use your durability. Keep your durability up with wulven tinker and use your 4 drops to increase your weapons attack
HB+ally combos: lightning hunter gets plus one when hitting the board which is nice but what youre trying to set up here is dropping phaedon barbarian and using your HB to kill an ally. When you do PB hits the board readied with 5 attack. Barbarian starts to get really exciting when you have speed strike up and you are able to kill multiple allies. Just to clarify, you drop PB then kill an ally, PB readies, attack with PB, then kill the second ally and PB readies again. So that HB/PB/SS combo has the potential to do 18 damage in one turn! So that's the bread and butter of this deck.

Couple other details:
Towering Brute: use against rogues and pretty much any decks that play a lot of haste allies
Shadow Knights: use primarily to retrieve your wulven tinkers
Gromms axe: when you haven't been able to set up your heavy ballista combo. Also works well with lightning hunter and hasted barbarian
Sledgehammer: A must against any hero that plays item destruction.


Cards to add or removes
relentless savagery( Ive gone back and forth many times with this card-still not sure- Input?)
Gromms axe: perhaps remove and replace with a T4 weapon? thoughts?
insolent pups: I honestly like these little guys. I can drop to finish allies, trigger traps, reduce oppon. weapon durability, or just to do a couple damage and they generally don't clog up my graveyard so I can use SK to return higher value allies.
1-2 copies of some 3 cast ally? ive tried dread wolves and wulven slavers and I cant say im particularly satisfied with either. Thoughts?/input?
1-2 Bad Santas for additional/burst draw

Alright well there it is. Hope you guys enjoy it and of course feel free to offer your thoughts/suggestions/feedback

Thanks! See you in the field!

ign: hatedkid / ihated