Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
I think you meant -1/+3 :P
Not drunk, hung over. My reasoning is with extra sharps, and bloodlusts, you can take fire worms and sparks and make them a lot harder to kill while still being able to pop single turn buff cards to get your damage out. Especially powerful if you end up going second and can't stay on top of the other players allies killing yours as soon as they come out. IE, turn 4 you could get out 2 fire worms and this and have 2 0/5 creature that are hard to kill in a single turn, then next turn with 5 resources get one +5 attack, the other +3 attack, and do some damage. Could be pretty good if used properly.
Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
Then use Darkclaw. xD
Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
Like I said, I'm hungover. Can't do math. That would be +4 attack for one and +2 attack for the second. Could help turn the tide of the battle. Especially once you're able to start dropping Chimeras or Bellas
Ok, then make the cost 3 xD. The point is I want to make it a difficult decision for the opponent to either attack Pandemonium, attack the allies, or just attack the opponent. I came up with the idea by looking at Aeon and deciding shadow needed something similar to "protector" with it's own flavor. So instead of forcing players to attack the protector, they have a choice of who to attack. The benefit of this epic really is in giving your other allies more defense, but at a price. If I were making a WTFOMG over powered card I would have omitted the -1 attack, but I had to give it SOME balance. :P
Part of the No More Nerfs no idea how to do TM's...group.
In-game name is Zack284.
A1! A1! Advanced....1!
Bookmarks