When I play a card or attack, I shouldn't have to wait for the animation to end before I can do anything, such as play another card, activate an ability, end my turn, etc. Also, if a player concedes during my turn, the game should immediately end. I shouldn't have to pass my turn to see that they've "disconnected".

I know this would probably require a significant overhaul to SE's programming, but this speed/ease of play is a standard with successful online CCGs these days, and its the main thing SE is lacking that the big boys have had for years now -- in game, I mean.

At the very least, I would say that this buff to SE should be the main focus for version 4.0.

But what do you guys think?

I'm also curious if this has already been discussed internally, @Gondorian @Veles