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  1. #1
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    OMG please help me with Victor's 2nd map 3-star vs. Gravebone!

    I've been trying everything I can think of. On the second map (Gaderi, mission 8 of 10), Gravey starts with Gary the Gargoyle, a Death boner, and Keldor the comic on the board. Then he plays Tome of Knowledge for draw, followed by a combo of more of the above, some Brutalis and Bad Wolf, and eventually some Death Knight and even an Oggie. He's also got access to Lightening Strike and Supernova.

    I think I've tried every strategy I can think of with a tuned 30 card deck but I just keep getting killed. I concluded that I need to bounce the early allies with Retreat and/or Road Less Traveled. I think I also need to use Poison Arrow with Bounty Hunter to hold them off while I ramp my resources. Spirit Warden can remove allies from Gravey's 'yard for 0 resources (if I can get it to stick!). Soul Seeker will eventually allow me to start healing.

    There are just too many moving parts. Either I don't draw the right stuff early on and lose too much health to stage a comeback, or I do just fine with the early game but no longer have the right stuff to handle the heavies. Even if by some miracle I am able to keep everything under control the AI has me down to 4 or 5 health and drops Supernova. I can't keep all those allies off my back and drop the AI to 5 health, too.

    Is this mission: impossible? Am I missing a trick? Am I just on the completely wrong path and could have won a death-race by simply ignoring those hoards of monsters? I tried all sorts of ally combos: Hunter allies, Outlaws, I hoped Raven could save me and leave Gary with zero attack. Do I need 4 copies of everything? A few Single-copy Heavies and very good fortune to draw what I need?

    NOTHING WORKS!

    Here's my decklist at the moment:
    Victor
    2x Spirit Warden
    4x Poison Arrow
    4x Retreat!
    4x Bounty Hunter
    2x Hunter's Gambit
    2x Road Less Traveled
    1x Perfect Shot
    2x Net Trap
    2x Snare Trap
    2x Camouflaged Foe
    4x Soul Seeker

    Any help? I fear I may be going insane!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!
    Last edited by a player; 10-27-2018 at 03:05 PM. Reason: Gaderi, 8 of 10
    Least active member of: ETC (Ended There by Chance)
    Account for Gondorian to transfer Shadow Crystals to: m0ghedian

  2. #2
    DP Visionary a player's Avatar
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    Gravey also has Shriek of Vengeance and Clinging Webs. It's just not fair....
    Least active member of: ETC (Ended There by Chance)
    Account for Gondorian to transfer Shadow Crystals to: m0ghedian

  3. #3
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    Yahari is typically good in the campaign. Helps to get rid of the early starts they get
    IGN: TJ dubdub
    TG: @tjdubdub

  4. #4
    Senior Member Veles's Avatar
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    Into the Forest, Rain Delay to stall out until t4 Yahari. Then some cards for win condition that survives supernova. Sandworm, maybe even Paladin of Unaxio.
    Retired Card Game Designer

    “Let the future tell the truth, and evaluate each one according to his work and accomplishments.
    The present is theirs; the future, for which I have really worked, is mine”
    ― Nikola Tesla

  5. #5
    DP Visionary a player's Avatar
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    Yahari seems like a good idea. I guess I was steering away from Locations because many seemed to have too much downside. However, Yahari costs four SE, and unlike Victor's ability, doesn't recycle a Hunter card. So I end up with no way to cope with the Shadow Knight, and the AI also has a Plasma Behemoth, that it didn't bother to show me until I changed my strategy.

    Now, I need multiple Yaharis to guarantee one on Turn 5, since on T4 I don't have enough SE to activate it, but I also need to deal with Shadow Knight, Plasma Beast, and Ogloth the Glutton, immediately after the AI has exiled my Yahari, while it is still bringing in new copies of Bad Wolf, Keldor, Gary, etc.

    I don't really understand how I can finish the hero if I can only use each Yahari once, and it costs all my Shadow Energy... ... I need to have four in my deck to draw it reliably, and I can only use it once every four turns. The AI gets to draw two cards and exile the location the turn after I play it, and I'm still facing PB, Oggie, and SK. I just can't find any kind of rhythm.
    Last edited by a player; 10-28-2018 at 02:23 AM.

  6. #6
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    Once Yahari is sufficient. Use 1 wait ally to boost shadow energy.

    Sent from my Moto Z (2) using Tapatalk

  7. #7
    Senior Member Kross's Avatar
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    Have you tried a semi solo trap oriented deck with spelleater bands? Xander's deck from 2014 worlds should work

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