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  1. #1
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    Aural Battery (not a bug)

    When the last durability is used and Aural Battery leaves play, you no longer get the additional point of ability damage even though it says until the start of your next turn.

  2. #2
    DP Visionary tman507's Avatar
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    This is actually not a bug, although I can understand why you would think so.

    The ruling for such durability activated abilities with ongoing effects is that the card has to still be present on the field for the effect to apply. Therefore activating the effect on the last durability usually isn't something you should do (could just use it for armor purposes). This ruling is why you can knock a durability off of Necromancer's Shroud, activate its ability to get your ally back, but then not have the effect that kills the ally apply, because that part is dependent on the armor still being around. This also the reason that Stun Turret's ability is SE activated with durability reduced later, otherwise on the last durability you'd deal the 1 electrical damage, but not get the passive ability removal.

    Hope that helps.
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  3. #3
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    Thanks for the clarification.

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