For some reason, I keep coming back to this issue in my head. Honestly, I know that packbeast is a really strong card, I wouldn't say too strong or overpowered, but I am willing to admit that as just one player, I cant see the entirety of the game as it is being played by hundreds of people all over the web.
But, I think why this sits so poorly is not that an adjustment is happening, but it is what that adjustment is. It seems like after this update, the packbeast is going to have an entirely different role in the game. It isnt even going to be the same card anymore...more like "Jake Packbeast" rather than "
Armored Packbeast".
Just off the top of my head, if asked to nerf this card. I would have just maybe increased its cost. Or, if I wanted to get creative with it, I would have changed it so that it only healed when it was at full health, that way you dont even need a special card to counter it, you just need to hurt it. Once its injured its conditional damage kicks in and it becomes an overpriced tank. That way the card still gets to fill its role without resorting to any sort of adjacency rule. But you cant count on being able to hide behind them the whole game.
Just my thoughts though.
Bookmarks