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  1. #31
    Cerddorion
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    Well, so much for staying on topic. But, since you insist.....*cracks his knuckles*

    "If this were a real life card game where you sat down to play for whatever reason, I honestly think 99/100 people would just choose NOT TO PLAY you! Due to your preferences for how you wish to approach the game, you'd have the reputation as the local person to avoid!...So when propositioned for a game by you, 99/100 players would simply say "no thanks" (or worse), assuming they had not already made a swift exit from the gaming store upon your arrival. Maybe then some unsuspecting new player who did not know of your reputation would become your next torture victim instead."

    I find it hard to believe that I, as just one player, have such a disparate impact on this game just because i choose to play a certain style. If the player base is that small, then this game has much bigger issues than me and my favorite decks. I'm rarely, if ever, in the top 100 of score or rank. Those that are, rarely play slow decks like the ones you hate so much. So you have ended up spending a large amount of type an effort in trying to "fix" something that's not a problem and to make this game speed up. You are sacrificing depth in order to appease the masses.

    Also, you've begun to make some pretty stupid assumptions about me, for no other reason than i disagree with what you've been doing.

    "Well, most people play games for a combination of: enjoyment; challenge; or excitement. They are not going to get this against you. It's nothing personal, but your decks just aren't designed to offer that to them. In fact, you seem to wish to limit all of those, and instead try to cause a perfect blend of misery, boredom, frustration and anger instead."

    You're right about one thing: my decks aren't designed to make other people happy. They're designed to WIN, and win in a certain way. If my opponent doesn't like that, too damn bad. And if YOU don't like that either, oh well. I can still build slow, grindy decks in spite of the "fixes" you've done.

    "It's for this reason that sadly we have to attempt to limit the effectiveness of decks that appeal to people like you, who everyone else would simply choose not to face in real life!"

    And this little gem here is just one more example of how you despise those of us who enjoy heavy control. You make us out to be bad, worthless people. Thanks a lot. It's not gonna change the way i play one bit. It just means i get to have more fun refining as many slow decks as i can while i wait and see which other cards that you deem to be "unworthy" and "negative".

  2. #32
    Lead Developer / Designer Gondorian's Avatar
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    Quote Originally Posted by Cerddorion View Post
    Well, so much for staying on topic. But, since you insist.....*cracks his knuckles*

    "If this were a real life card game where you sat down to play for whatever reason, I honestly think 99/100 people would just choose NOT TO PLAY you! Due to your preferences for how you wish to approach the game, you'd have the reputation as the local person to avoid!...So when propositioned for a game by you, 99/100 players would simply say "no thanks" (or worse), assuming they had not already made a swift exit from the gaming store upon your arrival. Maybe then some unsuspecting new player who did not know of your reputation would become your next torture victim instead."

    I find it hard to believe that I, as just one player, have such a disparate impact on this game just because i choose to play a certain style. If the player base is that small, then this game has much bigger issues than me and my favorite decks. I'm rarely, if ever, in the top 100 of score or rank. Those that are, rarely play slow decks like the ones you hate so much. So you have ended up spending a large amount of type an effort in trying to "fix" something that's not a problem and to make this game speed up. You are sacrificing depth in order to appease the masses.

    Also, you've begun to make some pretty stupid assumptions about me, for no other reason than i disagree with what you've been doing.

    "Well, most people play games for a combination of: enjoyment; challenge; or excitement. They are not going to get this against you. It's nothing personal, but your decks just aren't designed to offer that to them. In fact, you seem to wish to limit all of those, and instead try to cause a perfect blend of misery, boredom, frustration and anger instead."

    You're right about one thing: my decks aren't designed to make other people happy. They're designed to WIN, and win in a certain way. If my opponent doesn't like that, too damn bad. And if YOU don't like that either, oh well. I can still build slow, grindy decks in spite of the "fixes" you've done.

    "It's for this reason that sadly we have to attempt to limit the effectiveness of decks that appeal to people like you, who everyone else would simply choose not to face in real life!"

    And this little gem here is just one more example of how you despise those of us who enjoy heavy control. You make us out to be bad, worthless people. Thanks a lot. It's not gonna change the way i play one bit. It just means i get to have more fun refining as many slow decks as i can while i wait and see which other cards that you deem to be "unworthy" and "negative".
    Hey I'm sorry, I think you misunderstood why I only talked about you in the context of toxic players. You are sadly not a special unique snowflake, but just a shining example of a player stereotype (that will spread like cancer if a game offers the right environment and cards to sustain it), which I thought you might understand better if I kept it all about you.

    You are right that you alone are insignificant to the game. It is the sum total of all those players LIKE YOU we are concerned about. This is why I really don't mind offending you here. You clearly are at war with us, subjecting innocent players to a miserable time in search of a win of a very special kind - one where someone would prefer to just quit playing and take a loss (giving you a win) than spend any longer against you. Those rage quits really do taste so good to you, don't they?

  3. #33
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    Quote Originally Posted by Cerddorion View Post

    You're right about one thing: my decks aren't designed to make other people happy. They're designed to WIN, and win in a certain way. If my opponent doesn't like that, too damn bad. And if YOU don't like that either, oh well. I can still build slow, grindy decks in spite of the "fixes" you've done.

    "It's for this reason that sadly we have to attempt to limit the effectiveness of decks that appeal to people like you, who everyone else would simply choose not to face in real life!"

    And this little gem here is just one more example of how you despise those of us who enjoy heavy control. You make us out to be bad, worthless people. Thanks a lot. It's not gonna change the way i play one bit. It just means i get to have more fun refining as many slow decks as i can while i wait and see which other cards that you deem to be "unworthy" and "negative".
    I think Gondorian is right.
    I have been playing D&D, tabletop and other fantasy related games for 30+ years. I still have mtg cards from the first set. What I have learned in those decades is that the most important thing is having fun. For all participants.
    A game like Shadowera is designed, like all tcg, to let the player think actively about his playstyle, come up with (hopefully ) intelligent strategies and then pit those against an opponent doing likewise. If you devise a strategy that is sound, then most players will appreciate that. If you are a player who uses a strategy that completely frustrates anything you do, but also drags the agony out for too long, then your opponent won't appreciate it, he'll just get annoyed and rightfully so. Nobody likes a smartass. The fact you think the devs are despising you for your playstyle just goes to show you missed their point entirely. They want to make the game less frustrating and more fun for the majority of players, and that means making a compromise here and there which will affect niche players like yourself. They want you on board even though you don't agree. They just can't always cater to the lowest denominator.
    A wise player would embrace these changes since it will benefit the game and thus enhance the experience. A vindictive player doubles down just to prove a point, getting nowhere in the end.

    'You're right about one thing: my decks aren't designed to make other people happy. They're designed to WIN, and win in a certain way. If my opponent doesn't like that, too damn bad.'

    I just can't imagine someone truly enjoying letting their opponents suffer just because they can. Remember, a lot of the players are just young kids making their first tentative steps in the fantasy game genre. Encountering a player like you could ruin the experience for them forever, to the detriment of all.
    If everybody plays in a way that only frustrates others, in the end no one will want to play anymore. Enter the phrase; 'we won..., now what?'

  4. #34
    DP Visionary Shadow Mann's Avatar
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    Quote Originally Posted by Gondorian View Post
    Hey I'm sorry, I think you misunderstood why I only talked about you in the context of toxic players. You are sadly not a special unique snowflake, but just a shining example of a player stereotype (that will spread like cancer if a game offers the right environment and cards to sustain it), which I thought you might understand better if I kept it all about you.

    You are right that you alone are insignificant to the game. It is the sum total of all those players LIKE YOU we are concerned about. This is why I really don't mind offending you here. You clearly are at war with us, subjecting innocent players to a miserable time in search of a win of a very special kind - one where someone would prefer to just quit playing and take a loss (giving you a win) than spend any longer against you. Those rage quits really do taste so good to you, don't they?
    I'll say that slow mill-style decks that try to prevent just about everything from their opponent is a lot of the reason i created my MONSTER Garth. I personally am very glad to face these decks, so long as there are some options available to deal with any tactics they do...need a larger deck to have all the options covered and some luck at times drawing those options though.
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  5. #35
    DP Visionary Shadow Mann's Avatar
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    Quote Originally Posted by Veles View Post
    Quite the opposite. What you describe is definition of deliberate choice. And you completely ignore the part about time investment. To elaborate more on that and also connecting to MTG portion of your post I have following to add.

    There is big difference between phycial MTG and digital online TCG. To play MTG you need to play a friend (and you both choose whatever the other one is ok to play against) or you go to tournament to full day gaming or local game shop for evening of gaming. Either way you plan out to use couple hours for MTG in a day as a hobby after finishing all your obligations for usual day. For online digital TCG a lot of people don't do that. They play it on the buss on the way to work/school, on short work/study break, in short alone period while kids/partners/friends are busy with other stuff. So less planned and far less time to invest. They jump in to play couple of diverse games and not single 30+ min game against decks designed to ignore and/or stop every part of their strategy. I hope you understand how that key difference in player profile leads to very negative experience for most players.

    Also there is no killing diversity here. I stress this again: slow control is still control and there are other control options for priests.
    Maybe design two QM modes...one for "fast" play with shorter timer and more banned cards...and one with normal timer and more deck freedom. I used to hate stall/mill decks, but they help force some mindless rush decks get creative with options or they are autolose...decks that reduce the rush decks actually does more good than some people may realize.
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  6. #36
    Lead Developer / Designer Gondorian's Avatar
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    Article: Balance Changes for 3.62

    Quote Originally Posted by Shadow Mann View Post
    Maybe design two QM modes...one for "fast" play with shorter timer and more banned cards...and one with normal timer and more deck freedom. I used to hate stall/mill decks, but they help force some mindless rush decks get creative with options or they are autolose...decks that reduce the rush decks actually does more good than some people may realize.
    As we grow the playerbase, we will definitely add more game modes, but for now we need to be careful of causing matchmaking times to go too high due to split of the potential opponents. Once we hit Steam and do localisation, this will be far less of a problem!

  7. #37
    DP Visionary Shadow Mann's Avatar
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    Quote Originally Posted by Gondorian View Post
    As we grow the playerbase, we will definitely add more game modes, but for now we need to be careful of causing matchmaking times to go too high due to split of the potential opponents. Once we hit Steam and do localisation, this will be far less of a problem!
    Makes sense...better to have everyone in one mode until there is a large enough base to not cause long wait times in order for more modes.

    I was just pointing out that some toxic decks rage quit vs my MONSTER, so not everyone hates to face toxic decks (I'm fine as long as answers are available)...I do hate to face rush decks and too much burn damage, but we all have decks we don't like.
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  8. #38
    Lead Developer / Designer Gondorian's Avatar
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    Article: Balance Changes for 3.62

    Quote Originally Posted by Shadow Mann View Post
    Makes sense...better to have everyone in one mode until there is a large enough base to not cause long wait times in order for more modes.

    I was just pointing out that some toxic decks rage quit vs my MONSTER, so not everyone hates to face toxic decks (I'm fine as long as answers are available)...I do hate to face rush decks and too much burn damage, but we all have decks we don't like.
    If we're being honest, I think probably many people don't like facing you either.

    A well constructed fat deck designed to trade blow for blow with a smaller deck until the smaller one runs out is going to lead to feelings of inevitability and hopelessness during that match - especially against you.

    But you are a rare talent rather than just another person using a stall strategy that can be copied by any passive aggressive player of talent or not. So you can carry on for now, but you aren't going to make many friends! You have gathered a hell of a lot of respect though - from me included.

  9. #39
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    This is a really interesting and illuminating discussion, thanks for those who are contributing.

    The design team mostly wants to make sure people have fun. Which of course makes sense! A few different valid points have been raised:
    1) People, in general, may have less fun if they play against someone who drags on the game forever - also because there is an expectation that many online players will only have a couple minutes on the bus or in between chores.
    2) People may dislike playing against control decks that limit their options of playing their own preferred strategies.
    Though related, these are different points, and I think it's good to keep them separate.

    On 1), I agree. I also very much prefer facing opponents who play fast. That does not mean I prefer games that last a low number of turns - in fact, the opposite. I just like each turn to be fast.

    Also on 1): there is a fundamental choice to be made here as well. The designers could choose to move the game towards a meta where each game is (predictably) fairly short. This would help those with little chunks of time to enjoy the game. However, it would (in my opinion) almost necessarily also move the game a little bit more towards "casual" rather than "strategic". I'm sure there are people who would like or prefer that. I'm not one of them: I strong prefer strategic games over casual games.

    To be a bit more clear: one way to make sure that all games are short enough, is to sculpt a meta where most games lasts at most, say, 6 to 10 turns. This means that players will have seen around 12-16 cards from their decks. Luck of the draw will play a bigger role than if you see more of your deck each game. That's a valid choice: the luck will still wash out over many games, and well-navigated and well-sculpted decks will still win more than they lose.

    I personally prefer games that last more turns, where it really feels like an epic battle between two well-matched players. So I don't mind a game which lasts, say, 20 to 30 turns, as long as the game feels balanced.

    Which brings us to 2). I don't really know how many of these people there are, also because complaints are often conflated with the first point. But limiting your options is not the same as "dragging the game on forever". I personally don't like playing (with or against) rush or burn decks. I also don't really like playing (with or against) decks with a resource curve that is highly tuned to the first 5 turns, runs great for those turns, but then keeps on drawing dead 2cc drops that are only in there to prevent you from losing in the first 3 turns against a rush opponent. I like playing (with and against) decks that try to win in some tactically smart way - not just by "my monster is bigger than yours" or "my deck type happens to hard-counter yours".

    This doesn't mean that control decks should or will always lead to long games. Even the worst stall archetypes (Millstalker, Gwen-in-the-forest) don't necessarily lead to slow games: typically both players can play quite fast (e.g., Gwen: into the forest, opponent: play ally, done). I personally even think properly played stall is fine: as long as you don't unnecessarily draw out the turns, the game could still feel quite fast and exciting, you just happen to go through more short turns rather than a few longer turns. That said, of course I fully agree that uncounterable stall should be prevented - and I believe it has been at this point. And, considering all, even if I don't mind playing against it, I also don't mind if the designers limit pure stall, as they have. This is all fine.

    Moving away from stall, a similar argument applies to control. A control player typically can play quite fast, because a lot of plays are quite reactive. E.g., you play ally? I play crippling blow: your turn again. So "many turns" does not imply "30 minute game".

    Of course, I do know some players abuse the turn counter when playing stall or control, thereby not just increasing the number of turns, but also (unnecessarily) increasing the game time. That is bad, and should be avoided, and is frustrating even when each game only lasts 5 or 6 turns (because it still means you can only play one game rather than 3 in the same amount of time). I don't really know how to prevent that though. But if the design team think of something for that, I would be very supportive! (In a different thread, someone asked for faster animations, which may be part of a solution?)

    So, in summary: I'm strongly in favour of making the game enjoyable, fun, and snappy, and making turns go fast if not a lot is happening. I'm also strongly in favour of a meta where games can last for many turns, and turn into epic strategic battles, which to me means that control should be allowed, and even encouraged, to facilitate that. I'm also strongly in favour of limiting "block all" control and stall, although I find myself hating Serena more than Moonstalker (stealing random cards messes more with my strategy and feels more unfair to me than a temporarily deferring an impending onslaught - also because it introduces more randomness, so it is much harder to plan for).

    Anyway, please do continue (civilised) discussion - I think this is very helpful. It does feel like the design team has to make a conscious decision on whether to encourage the meta to be more casual (which I wouldn't like as much) or more strategic. To me it has felt as if we're leaning more towards casual lately, and perhaps that's deliberate. But perhaps it would be good to discuss that in the open, rather than indirectly by talking about the merits of specific archetypes.
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    I agree. No one deck type should ever be able to dominate across the meta. Mostly, this should be done through ensuring that there are enough counters for each deck type.

    I think one of the best ways to do this is through adding to rather than subtracting from the game though. Especially when talking about changing existing cards. I have spent time and money on these cards, i was willing to make that investment because I trusted that the cards would do what they said they would. But if you start changing the cards, that feels wrong some how. Makes me feel less willing to invest in cards because I'm worried they might change in the future.

    And of course the dev's, have the right to do this. But if I dont feel like putting in the effort to get the cards I want...then why would I want to play the game?

    As for the speed of gameplay....I dont mind it. Of I wanted to play a quick mindless little pseudo strategy game I could, but I choose to play SE because it is a bit deeper and more strategic than most. I feel like if they try too hard to straddle the fence to appeal to people who just want to play big fast rush decks, then they run the risk of losing what make SE unique.

    One again though, that's just me.p

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