This is my suggestion to buff some of them, it's quite mild buff since it's a neutral card. The bold one is the stats that I changed :
Red-Eyed Worg : 3cc,
3/4, 1: Red-Eyed Worg attacks target opposing damaged ally if able.
Treetop Spider : 2cc,
2/3, Ambush and
Meek
Forest Serpent : 3cc, 2/4, Ambush,
while Forest Serpent is damaged it has Stealth
Great Bear : 4cc, 3/5,
Steadfast. Other friendly Wild allies have +1 health, Great Bear has +2 attack while attacking allies with cost 4 or less
Pillaging Arsonist : 3cc,
2/4, At the end of each of your turns, all allies without Outlaw alignment take 1 fire damage.
Brigand Captain : 4cc, 2/6, Other friendly Outlaw allies have +1 attack,
Brigand Captain takes -1 less combat damage from allies with cost 3 or less
Aldmor Sharpshooter : 4cc,
2/6, While there is an undamaged opposing ally,
Aldmor Sharpshooter's ability does not exhaust. 1SE: Up to
2 different target take 1 damage (removed non-Aldmor Allies)
Aldmor Vanquisher : 5cc, 4/5, When
Aldmor Vanquisher is summoned, target opposing ally takes
2 damage. 1SE: All damaged opposing allies take 2 damage
Winged Redeemer : 5cc, 2/7, When Winged Redeemer is summoned, target enemy support ability
or location is exiled (removed from the game). When Winged Redeemer enters play,
draw a card if you have 3 or less card in your hand
Resolute Hornbeam : 5cc, 3/6, Steadfast.
Opposing player cannot summon support ability or location. At the end of each of your turns, draw a card if your hand is empty.
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